The latest version of Weapons has been released!
Below you will find a detailed changelog for this version release
Version updates are pushed directly to the Dizzy Media
and Unity Asset Store
Changelog
0.1.4
23 April 2024
- updatEdDamage Trigger – Removed Message Type enum
(i.e moved to DM Weapon) - uPDATEdDamage Trigger – Updated Damage_Start action
(i.e updated Message Type reference) - uPDATEdDamage Trigger – Updated Impact_Handle action
(i.e fixed issue with item impact types, more info below) - uPDATEdDamage Trigger – Updated Impact_Handle action
(i.e for new Flesh React option) - ~
- uPDATEdDM Weapon – Added Flesh React option to Impact_Types class
(i.e IF impact type > item and object hit has Flesh Tag set, item creation will be based on Flesh React setting) - uPDATEdDM Weapon – Added Use Action Type option to Animation > Actions area
(i.e for use with non-projectile weapons, i.e auto or semi auto) - uPDATEdDM Weapon – Added Message Type enum (i.e damage message)
- uPDATEdDM Weapon – Added Melee & Projectile > Message Type option
(i.e regular or upwards) - uPDATEdDM Weapon – Changed Hit Layer > Raycast Mask for melee options
(i.e name change) - uPDATEdDM Weapon – Updated ItemMelee_Init action
(i.e for Hit Layer name change) - uPDATEdDM Weapon – Updated FireOneBullet & ItemMelee_Init actions
(i.e for new message type option) - uPDATEdDM Weapon – Updated the Update action
(i.e for use action type options) - uPDATEdDM Weapon – Updated SelectCoroutine action
(i.e for use action type options) - ~
- uPDATEdDM Weapon Editor – Added projectile raycast mask display check
(i.e hides if Hit Type != raycast) - uPDATEdDM Weapon Editor – Added Message Type options to melee & projectile tabs
(i.e near damage message) - uPDATEdDM Weapon Editor – Added Use Rate value to the Animation > Actions area for Legacy Animation types (i.e similar to Fire Rate for projectiles)
- uPDATEdDM Weapon Editor – Added Use Action Type value to the Animation > Actions area for Legacy & Generic Animation types (i.e similar to Projectile Type for projectiles, i.e auto or semi auto)
- ~
- SCENESWeapons Showcase & Showcase L – Added Enemy AI area
(i.e zombie AI, zombie spawner, etc.) - SCENESWeapons Showcase & Showcase L – Updated Scene Object Hierarchy
(i.e main area, jumpscare, etc.) - SCENESWeapons Showcase & Showcase L – Updated Generic Animation Example melee weapon
(i.e player > axe > generic animation) (i.e for new Use Action Type option) - SCENESWeapons Showcase & Showcase L – Updated Legacy Animation Example melee weapon
(i.e player > axe > legacy animation) (i.e for new Use Action Type option) - SCENESWeapons Showcase & Showcase L – Updated Basic Weapons animation values
(i.e fixed incorrect “Components” animation name reference, i.e changed to “Weapons” name reference) - SCENESWeapons Showcase & Showcase L – Updated Melee Weapons raycast mask
(i.e due to name change, i.e hit layer > raycast mask) - ~
- FIXESDamage Trigger – Fixed an issue with Impact Type > Item and Parent To Hit for weapons such as throwables (i.e IF a throwable struck an AI object or zombie, throwables were parenting to the zombie and NOT disabling collisions, which would break the enemy ragdoll death)
- ~
- MiscUpdated Prefabs
- MiscUpdated Scenes
- MiscUpdated Documentation
- MiscUpdated Localization Packs