Weapons v0.1.4 Release

The latest version of Weapons has been released!
Below you will find a detailed changelog for this version release

Version updates are pushed directly to the Dizzy Media
and Unity Asset Store

Changelog

0.1.4

23 April 2024

  • updatEdDamage Trigger – Removed Message Type enum
    (i.e moved to DM Weapon)
  • uPDATEdDamage Trigger – Updated Damage_Start action
    (i.e updated Message Type reference)
  • uPDATEdDamage Trigger – Updated Impact_Handle action
    (i.e fixed issue with item impact types, more info below)
  • uPDATEdDamage Trigger – Updated Impact_Handle action
    (i.e for new Flesh React option)
  • ~
  • uPDATEdDM Weapon – Added Flesh React option to Impact_Types class
    (i.e IF impact type > item and object hit has Flesh Tag set, item creation will be based on Flesh React setting)
  • uPDATEdDM Weapon – Added Use Action Type option to Animation > Actions area
    (i.e for use with non-projectile weapons, i.e auto or semi auto)
  • uPDATEdDM Weapon – Added Message Type enum (i.e damage message)
  • uPDATEdDM Weapon – Added Melee & Projectile > Message Type option
    (i.e regular or upwards)
  • uPDATEdDM Weapon – Changed Hit Layer > Raycast Mask for melee options
    (i.e name change)
  • uPDATEdDM Weapon – Updated ItemMelee_Init action
    (i.e for Hit Layer name change)
  • uPDATEdDM Weapon – Updated FireOneBullet & ItemMelee_Init actions
    (i.e for new message type option)
  • uPDATEdDM Weapon – Updated the Update action
    (i.e for use action type options)
  • uPDATEdDM Weapon – Updated SelectCoroutine action
    (i.e for use action type options)
  • ~
  • uPDATEdDM Weapon Editor – Added projectile raycast mask display check
    (i.e hides if Hit Type != raycast)
  • uPDATEdDM Weapon Editor – Added Message Type options to melee & projectile tabs
    (i.e near damage message)
  • uPDATEdDM Weapon Editor – Added Use Rate value to the Animation > Actions area for Legacy Animation types (i.e similar to Fire Rate for projectiles)
  • uPDATEdDM Weapon Editor – Added Use Action Type value to the Animation > Actions area for Legacy & Generic Animation types (i.e similar to Projectile Type for projectiles, i.e auto or semi auto)
  • ~
  • SCENESWeapons Showcase & Showcase L – Added Enemy AI area
    (i.e zombie AI, zombie spawner, etc.)
  • SCENESWeapons Showcase & Showcase L – Updated Scene Object Hierarchy
    (i.e main area, jumpscare, etc.)
  • SCENESWeapons Showcase & Showcase L – Updated Generic Animation Example melee weapon
    (i.e player > axe > generic animation) (i.e for new Use Action Type option)
  • SCENESWeapons Showcase & Showcase L – Updated Legacy Animation Example melee weapon
    (i.e player > axe > legacy animation) (i.e for new Use Action Type option)
  • SCENESWeapons Showcase & Showcase L – Updated Basic Weapons animation values
    (i.e fixed incorrect “Components” animation name reference, i.e changed to “Weapons” name reference)
  • SCENESWeapons Showcase & Showcase L – Updated Melee Weapons raycast mask
    (i.e due to name change, i.e hit layer > raycast mask)
  • ~
  • FIXESDamage Trigger – Fixed an issue with Impact Type > Item and Parent To Hit for weapons such as throwables (i.e IF a throwable struck an AI object or zombie, throwables were parenting to the zombie and NOT disabling collisions, which would break the enemy ragdoll death)
  • ~
  • MiscUpdated Prefabs
  • MiscUpdated Scenes
  • MiscUpdated Documentation
  • MiscUpdated Localization Packs

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