The latest version of Puzzler has been released!
Below you will find a detailed changelog for this version release
Version updates are pushed directly to the Dizzy Media
and Unity Asset Store
Changelog
0.4
21 March 2023
- AddedScript Edit (Inventory) – Added new script edits for Item_AddDelayed action (i.e for use with Puzzler Handler > Keep item usage)
- uPDATEdDizzy Media Welcome Screen – Updated links for buttons
(i.e facebook, youtube, etc.) - AddedPuzzler Camera Controller – Added name and isDefault values
to Move_Type class - AddedPuzzler Camera Controller – Added MoveType_SetDefault action
(i.e finds / sets default move type to be used) - AddedPuzzler Camera Controller – Added MoveType_Set action
(i.e set a custom move type to be used) - uPDATEdPuzzler Camera Controller – Changed Animation class to Move_Type class
- uPDATEdPuzzler Camera Controller – Moved Animator reference outside of class
- uPDATEdPuzzler Camera Controller – Updated StartInit action (i.e for new features)
- uPDATEdPuzzler Camera Controller – Updated Move_Check and DisableDelayed actions (i.e for Move_Type addition and animator reference update)
- AddedPuzzler Character Action > CameraContSettings – Added isDefault and customMoveType values (i.e use default move type or set a custom one)
- AddedPuzzler Character Action – Added HFPS_References and compPresent values to Auto class
(i.e for use with Components for HFPS) - AddedPuzzler Character Action – Added Use Hide Delay On Look option to Item Viewer Settings
(i.e checks is looking on Item Viewer for delay exit action) - uPDATEdPuzzler Character Action – Updated Action_Start for new Camera Controller settings
(i.e move type > default or custom) - uPDATEdPuzzler Character Action – Updated Action_End for new Item Viewer Settings
(i.e Use Hide Delay On Look) - uPDATEdPuzzler Character Action – Updated all actions for new HFPS_References check
(i.e for use with Components for HFPS) - uPDATEdPuzzler Item Viewer – Changed show, hide, look at and look at reverse references in Animation class from String to Animation Clip
- uPDATEdPuzzler Item Viewer – Updated all actions for new Animation Clip usage
(i.e string to animation cilp) - AddedPuzzler Handler – Added Detect Item Showing bool
(i.e for use with require item puzzles, checks if correct item is showing) - AddedPuzzler Handler – Added Wrong Item Text string
(i.e for use with item out detect) - AddedPuzzler Handler – Added On Incorrect Item event
(i.e fires on incorrect item detected for item out detect) - AddedPuzzler Handler – Added Item_Type enum
(i.e regular or Switcher, i.e used with ignite type > manual > item options > require item) - AddedPuzzler Handler – Added ItemData_Catch action
(i.e catches item data for specific puzzle types, before open inventory fires) - uPDATEdPuzzler Handler – Moved all Solo Item, Multi Item, Rotate, Rotate Advanced, Sequence and Weight slotevents to the Events class (i.e SoloItem_Events > events, etc.)
- uPDATEdPuzzler Handler – Updated Awake action
(i.e for new components / references catch) - uPDATEdPuzzler Handler – Updated StartInit action (i.e for new item options)
- uPDATEdPuzzler Handler – Updated Interaction_Init action (i.e for new item options)
- uPDATEdPuzzler Handler – Updated ItemCheck action (i.e for new item options)
- uPDATEdPuzzler Handler – Updated Item_AddDelayed action
(i.e for new script edit usage, i.e inventory) - uPDATEdPuzzler Holder – Updated Slot_Empty action
(i.e for events moved to Events class on Puzzler Handler) - uPDATEdPuzzler Menu – Updated Player Update menu action
(i.e now adds Item Viewer to player setup) - uPDATEdPuzzler Menu – Updated Scene Update menu actions
(i.e for new player prefab name, i.e (custom) > (puzzler)) - AddedPuzzler References – Added References_Catch action
(i.e auto catches all references used) - AddedPuzzler References Editor – Added Helpers Tab
(i.e editor helpers to catch puzzler references, upgrade, etc.) - AddedPuzzler References Editor – Added Create_CompRefs action
(i.e creates Components References and triggers references catch,
IF component is present) - FixedPuzzler Handler – Keep Item > Custom Data – i.e when keeping items using the item option > open inventory, item custom data was not being added back to removed items, on selection from inventory for interaction
- FixedPuzzler Handler – Rotate Advanced > Require Item Check – i.e when using require item with Rotate Advanced puzzle type, Item Check was not processing correctly
- Demo sceneSolo Item, Multi Item, Rotate, Rotate Advanced, Sequence and Weight Puzzle – Rotate Advanced > Require Item Check – Updated Slot Event references (i.e moved to events class)
- Demo sceneRotate Advanced Puzzle – Updated Actions Start on the Character Action used for initializing puzzle movement (i.e added new move points, update move options, etc.)
- Demo sceneRotate Advanced Puzzle – – Updated Camera Controller Settings (i.e useDefault)
- Demo sceneRotate Advanced Puzzle > Initial Movement – Fixed issue with character not always being placed in the correct position when using the Character Action to initialize the puzzle movement
(i.e updated Actions Start move points) - MiscAdded New Resource Prefab (i.e item viewer)
- MiscUpdated Script Edits (i.e Inventory)
- MiscUpdated Prefabs and Resource Prefabs (i.e camera, player, etc.)