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Puzzler v0.4 Release

The latest version of Puzzler has been released!
Below you will find a detailed changelog for this version release

Version updates are pushed directly to the Dizzy Media
and Unity Asset Store

Changelog

0.4

21 March 2023

  • AddedScript Edit (Inventory) – Added new script edits for Item_AddDelayed action (i.e for use with Puzzler Handler > Keep item usage)
  • uPDATEdDizzy Media Welcome ScreenUpdated links for buttons
    (i.e facebook, youtube, etc.)
  • AddedPuzzler Camera Controller – Added name and isDefault values
     to Move_Type class
  • AddedPuzzler Camera Controller – Added MoveType_SetDefault action
    (i.e finds / sets default move type to be used)
  • AddedPuzzler Camera Controller – Added MoveType_Set action
    (i.e set a custom move type to be used)
  • uPDATEdPuzzler Camera ControllerChanged Animation class to Move_Type class
  • uPDATEdPuzzler Camera ControllerMoved Animator reference outside of class
  • uPDATEdPuzzler Camera ControllerUpdated StartInit action (i.e for new features)
  • uPDATEdPuzzler Camera ControllerUpdated Move_Check and DisableDelayed actions (i.e for Move_Type addition and animator reference update)
  • AddedPuzzler Character Action > CameraContSettings – Added isDefault and customMoveType values (i.e use default move type or set a custom one)
  • AddedPuzzler Character Action – Added HFPS_References and compPresent values to Auto class
    (i.e for use with Components for HFPS)
  • AddedPuzzler Character Action – Added Use Hide Delay On Look option to Item Viewer Settings
    (i.e checks is looking on Item Viewer for delay exit action)
  • uPDATEdPuzzler Character ActionUpdated Action_Start for new Camera Controller settings
    (i.e move type > default or custom)
  • uPDATEdPuzzler Character Action – Updated Action_End for new Item Viewer Settings
    (i.e Use Hide Delay On Look)
  • uPDATEdPuzzler Character Action – Updated all actions for new HFPS_References check
    (i.e for use with Components for HFPS)
  • uPDATEdPuzzler Item Viewer – Changed show, hide, look at and look at reverse references in Animation class from String to Animation Clip
  • uPDATEdPuzzler Item Viewer – Updated all actions for new Animation Clip usage
    (i.e string to animation cilp)
  • AddedPuzzler Handler – Added Detect Item Showing bool
    (i.e for use with require item puzzles, checks if correct item is showing)
  • AddedPuzzler Handler – Added Wrong Item Text string
    (i.e for use with item out detect)
  • AddedPuzzler Handler – Added On Incorrect Item event
    (i.e fires on incorrect item detected for item out detect)
  • AddedPuzzler Handler – Added Item_Type enum
    (i.e regular or Switcher, i.e used with ignite type > manual > item options > require item)
  • AddedPuzzler Handler – Added ItemData_Catch action
    (i.e catches item data for specific puzzle types, before open inventory fires)
  • uPDATEdPuzzler Handler – Moved all Solo Item, Multi Item, Rotate, Rotate Advanced, Sequence and Weight slotevents to the Events class (i.e SoloItem_Events > events, etc.)
  • uPDATEdPuzzler Handler – Updated Awake action
    (i.e for new components / references catch)
  • uPDATEdPuzzler Handler – Updated StartInit action (i.e for new item options)
  • uPDATEdPuzzler Handler – Updated Interaction_Init action (i.e for new item options)
  • uPDATEdPuzzler Handler – Updated ItemCheck action (i.e for new item options)
  • uPDATEdPuzzler Handler – Updated Item_AddDelayed action
    (i.e for new script edit usage, i.e inventory)
  • uPDATEdPuzzler Holder – Updated Slot_Empty action
    (i.e for events moved to Events class on Puzzler Handler)
  • uPDATEdPuzzler Menu – Updated Player Update menu action
    (i.e now adds Item Viewer to player setup)
  • uPDATEdPuzzler Menu – Updated Scene Update menu actions
    (i.e for new player prefab name, i.e (custom) > (puzzler))
  • AddedPuzzler References – Added References_Catch action
    (i.e auto catches all references used)
  • AddedPuzzler References Editor – Added Helpers Tab
    (i.e editor helpers to catch puzzler references, upgrade, etc.)
  • AddedPuzzler References Editor – Added Create_CompRefs action
    (i.e creates Components References and triggers references catch,
    IF component is present)
  • FixedPuzzler Handler – Keep Item > Custom Data – i.e when keeping items using the item option > open inventory, item custom data was not being added back to removed items, on selection from inventory for interaction
  • FixedPuzzler Handler – Rotate Advanced > Require Item Check – i.e when using require item with Rotate Advanced puzzle type, Item Check was not processing correctly
  • Demo sceneSolo Item, Multi Item, Rotate, Rotate Advanced, Sequence and Weight Puzzle – Rotate Advanced > Require Item Check – Updated Slot Event references (i.e moved to events class)
  • Demo sceneRotate Advanced Puzzle – Updated Actions Start on the Character Action used for initializing puzzle movement  (i.e added new move points, update move options, etc.)
  • Demo sceneRotate Advanced Puzzle – – Updated Camera Controller Settings (i.e useDefault)
  • Demo sceneRotate Advanced Puzzle > Initial Movement – Fixed issue with character not always being placed in the correct position when using the Character Action to initialize the puzzle movement  
    (i.e updated Actions Start move points)
  • MiscAdded New Resource Prefab (i.e item viewer)
  • MiscUpdated Script Edits (i.e Inventory)
  • MiscUpdated Prefabs and Resource Prefabs (i.e camera, player, etc.)

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