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Components v0.3.3 Release

The latest version of Components has been released!
Below you will find a detailed changelog for this version release

Version updates are pushed directly to the Dizzy Media
and Unity Asset Store

Changelog

0.3.3

7 March 2023

  • AddedComponents Object References 1.6.3c – Added new references scriptable for use
    with HFPS 1.6.3c (i.e more details below in fixes)
  • AddedScript Edit (Inventory) – Added new script edits for inventory fixes
    (i.e AddItemToSlotCustom, ShortcutBindCustom, GetItemSlotID state, etc.)
  • AddedScript Edit (SaveGameHandlerEditor) – Added new script edit for FindSaveables_Start action
    (i.e for use with Helpers > Scene actions)
  • uPDATEdComponents Save – Updated Items_Catch and Items_Update
    (i.e for inventory slot fix, more details below)
  • uPDATEdComp_InventoryData – Added Shortcut value
  • uPDATEdScript Edit(InteractiveItem) – Updated script Using Events Add edit (duplication fix)
  • uPDATEdComponents_Menu – Added SceneUpdate_163aNb & SceneUpdate_163c actions
    (Updates scene from top menu, i.e Helpers > Scene)
  • FixedComponents Object References Scriptable – Fixed issue with components object references scriptable breaking in HFPS 1.6.3c (i.e added new 1.6.3c object references scriptable)
  • FixedComponents Save – Fixed issue when saving / loading scenes, after changing
    inventory item slots (i.e slot 1 > slot 4, etc.)
  • FixedComponents Save – Fixed issue with items losing shortcut reference if item slot was changed prior to loading a new scene)
  • MiscUpdated Documentation
  • MiscUpdated Top Menu (i.e Components_Menu)
  • MiscUpdated Script Edits (i.e Inventory, InteractiveItem and SaveGameHandlerEditor)

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