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Components v0.3.4 Release

The latest version of Components has been released!
Below you will find a detailed changelog for this version release

Version updates are pushed directly to the Dizzy Media
and Unity Asset Store

Changelog

0.3.4

21 March 2023

  • uPDATEdDizzy Media Welcome Screen – Updated links for buttons
    (i.e facebook, youtube, etc.)
  • uPDATEdPlayer Creator – Updated Player_Update > Screen Events action
    (i.e now uses screen events prefab from resources to create new screen events if not already present)
  • uPDATEdPlayer Creator – Updated Player_Update > Sub Actions action
    (i.e now uses sub actions prefab from resources to create new sub actions if not already present)
  • uPDATEdPlayer Creator – Updated Player_Update > Sub Action Input action
    (i.e now checks if sub action inputs set in player creator are present or not)
  • uPDATEdHFPS Audio Fader – Updated Fade_Start action (i.e for new immediate option, i.e triggers audio switch immediately, ignores fade)
  • AddedHFPS Character Action – Added Link Complete State options to General Options
    (i.e for use with Puzzler)
  • AddedHFPS Character Action – Added Camera Controller Settings and Item Viewer Settings to Extensions class (i.e for use with Puzzler)
  • AddedHFPS Character Action – Added Immediate option to Audio Options
    (i.e triggers audio switch immediately, ignores fade)
  • uPDATEdHFPS Character Action – Updated Action_Start and Action_End actions
    (i.e for new Puzzler integration options, i.e camera controller, item viewer, etc.)
  • uPDATEdHFPS Character Action – Updated Action_End action
    (i.e for new Puzzler options, i.e link complete state, etc.)
  • uPDATEdHFPS Character Action – Updated Audio_State action
    (i.e for new immediate option)
  • AddedHFPS Ignitable – Added Ignite_Type enum (i.e trigger or manual)
  • AddedHFPS Ignitable – Added Interact_Type enum
    (i.e open inventory or auto detect, i.e used with ignite type > manual >  item options > require item)
  • AddedHFPS Ignitable – Added Item_Type enum
    (i.e regular or Switcher, i.e used with ignite type > manual > item options > require item)
  • AddedHFPS Ignitable – Added ItemUse_Type enum
    (i.e keep or remove, , i.e used with ignite type > manual >  item options > require item)
  • AddedHFPS Ignitable – Added Awake action (i.e catches references used)
  • AddedHFPS Ignitable – Added StartInit action
    (i.e IF interact type > manual, catches item name, applies to text for popus)
  • AddedHFPS Ignitable – Added Interaction_Init action (i.e handles interaction start for manual interaction)
  • AddedHFPS Ignitable – Added ItemData_Catch action (i.e catches item data prior to action starting)
  • AddedHFPS Ignitable – Added OnItemSelect action (i.e action that invokes after item is selected from the inventory)
  • AddedHFPS Ignitable – Added ItemCheck action
    (i.e checks current selected item or auto detects item in inventory)
  • AddedHFPS Ignitable – Added Item_AddDelayed action
    (i.e adds back removed items after inventory select)
  • AddedHFPS Ignitable – Added Trigger / Collider reference (i.e disables after Ignite is called)
  • AddedHFPS Ignitable – Added Item Options (i.e require item, itemID, etc.)
  • AddedHFPS Ignitable – Added Interaction Options (i.e options that handle how interaction will occur)
  • AddedHFPS Ignitable – Added Ignite Options (i.e Show On Lit Object List, i.e objects that show when Ignite is called)
  • AddedHFPS Ignitable – Added Sound Options (i.e use lit sound, i.e plays sound when Ignite is called)
  • AddedHFPS Ignitable – Added Ignite_Load action (i.e is called on scene load instead of Ignite)
  • AddedHFPS Ignitable – Added On Lit Load event (i.e fires on scene load IF ignitable was lit)
  • uPDATEdHFPS Ignitable – Updated Ignite action (i.e for new options)
  • uPDATEdHFPS Ignitable – Updated OnLoad action (i.e for new Ignite_Load action use)
  • AddedHFPS Ignite Handler – Added Ignite action (i.e ignites any temporary ignitable assigned)
  • uPDATEdHFPS Ignite Handler – Updated OnTriggerEnter and OnTriggerExit
    (i.e for new Ignite_Type checkon Ignitables)
  • AddedHFPS References – Added References_Catch action (i.e auto catches all references used)
  • AddedHFPS References – Added Helpers Tab (i.e editor helpers to catch reference, etc.)
  • MiscAll Demo Scenes – Updated Fade Multiplier for Audio Fader on player
    (i.e faster fade)
  • MiscComponents Demo – Updated Ignitables for new options
    (i.e trigger reference, show on lit objects, etc.)
  • MiscComponents Demo – Remove Ambience reference for audio switch on Player Attention triggers (i.e replaced with Audio Fader Connect calls)
  • MiscUpdated Extension > Player Creator Version (i.e v0.1.2)
  • MiscUpdated Ignitable Prefabs

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