The latest version of Components has been released!
Below you will find a detailed changelog for this version release
Version updates are pushed directly to the Dizzy Media
and Unity Asset Store
Changelog
0.3.4
21 March 2023
- uPDATEdDizzy Media Welcome Screen – Updated links for buttons
(i.e facebook, youtube, etc.) - uPDATEdPlayer Creator – Updated Player_Update > Screen Events action
(i.e now uses screen events prefab from resources to create new screen events if not already present) - uPDATEdPlayer Creator – Updated Player_Update > Sub Actions action
(i.e now uses sub actions prefab from resources to create new sub actions if not already present) - uPDATEdPlayer Creator – Updated Player_Update > Sub Action Input action
(i.e now checks if sub action inputs set in player creator are present or not) - uPDATEdHFPS Audio Fader – Updated Fade_Start action (i.e for new immediate option, i.e triggers audio switch immediately, ignores fade)
- AddedHFPS Character Action – Added Link Complete State options to General Options
(i.e for use with Puzzler) - AddedHFPS Character Action – Added Camera Controller Settings and Item Viewer Settings to Extensions class (i.e for use with Puzzler)
- AddedHFPS Character Action – Added Immediate option to Audio Options
(i.e triggers audio switch immediately, ignores fade) - uPDATEdHFPS Character Action – Updated Action_Start and Action_End actions
(i.e for new Puzzler integration options, i.e camera controller, item viewer, etc.) - uPDATEdHFPS Character Action – Updated Action_End action
(i.e for new Puzzler options, i.e link complete state, etc.) - uPDATEdHFPS Character Action – Updated Audio_State action
(i.e for new immediate option) - AddedHFPS Ignitable – Added Ignite_Type enum (i.e trigger or manual)
- AddedHFPS Ignitable – Added Interact_Type enum
(i.e open inventory or auto detect, i.e used with ignite type > manual > item options > require item) - AddedHFPS Ignitable – Added Item_Type enum
(i.e regular or Switcher, i.e used with ignite type > manual > item options > require item) - AddedHFPS Ignitable – Added ItemUse_Type enum
(i.e keep or remove, , i.e used with ignite type > manual > item options > require item) - AddedHFPS Ignitable – Added Awake action (i.e catches references used)
- AddedHFPS Ignitable – Added StartInit action
(i.e IF interact type > manual, catches item name, applies to text for popus) - AddedHFPS Ignitable – Added Interaction_Init action (i.e handles interaction start for manual interaction)
- AddedHFPS Ignitable – Added ItemData_Catch action (i.e catches item data prior to action starting)
- AddedHFPS Ignitable – Added OnItemSelect action (i.e action that invokes after item is selected from the inventory)
- AddedHFPS Ignitable – Added ItemCheck action
(i.e checks current selected item or auto detects item in inventory) - AddedHFPS Ignitable – Added Item_AddDelayed action
(i.e adds back removed items after inventory select) - AddedHFPS Ignitable – Added Trigger / Collider reference (i.e disables after Ignite is called)
- AddedHFPS Ignitable – Added Item Options (i.e require item, itemID, etc.)
- AddedHFPS Ignitable – Added Interaction Options (i.e options that handle how interaction will occur)
- AddedHFPS Ignitable – Added Ignite Options (i.e Show On Lit Object List, i.e objects that show when Ignite is called)
- AddedHFPS Ignitable – Added Sound Options (i.e use lit sound, i.e plays sound when Ignite is called)
- AddedHFPS Ignitable – Added Ignite_Load action (i.e is called on scene load instead of Ignite)
- AddedHFPS Ignitable – Added On Lit Load event (i.e fires on scene load IF ignitable was lit)
- uPDATEdHFPS Ignitable – Updated Ignite action (i.e for new options)
- uPDATEdHFPS Ignitable – Updated OnLoad action (i.e for new Ignite_Load action use)
- AddedHFPS Ignite Handler – Added Ignite action (i.e ignites any temporary ignitable assigned)
- uPDATEdHFPS Ignite Handler – Updated OnTriggerEnter and OnTriggerExit
(i.e for new Ignite_Type checkon Ignitables) - AddedHFPS References – Added References_Catch action (i.e auto catches all references used)
- AddedHFPS References – Added Helpers Tab (i.e editor helpers to catch reference, etc.)
- MiscAll Demo Scenes – Updated Fade Multiplier for Audio Fader on player
(i.e faster fade) - MiscComponents Demo – Updated Ignitables for new options
(i.e trigger reference, show on lit objects, etc.) - MiscComponents Demo – Remove Ambience reference for audio switch on Player Attention triggers (i.e replaced with Audio Fader Connect calls)
- MiscUpdated Extension > Player Creator Version (i.e v0.1.2)
- MiscUpdated Ignitable Prefabs