The latest version of Components has been released!
Below you will find a detailed changelog for this version release
Version updates are pushed directly to the Dizzy Media
and Unity Asset Store
Changelog
0.3.3
7 March 2023
- AddedComponents Object References 1.6.3c – Added new references scriptable for use
with HFPS 1.6.3c (i.e more details below in fixes) - AddedScript Edit (Inventory) – Added new script edits for inventory fixes
(i.e AddItemToSlotCustom, ShortcutBindCustom, GetItemSlotID state, etc.) - AddedScript Edit (SaveGameHandlerEditor) – Added new script edit for FindSaveables_Start action
(i.e for use with Helpers > Scene actions) - uPDATEdComponents Save – Updated Items_Catch and Items_Update
(i.e for inventory slot fix, more details below) - uPDATEdComp_InventoryData – Added Shortcut value
- uPDATEdScript Edit(InteractiveItem) – Updated script Using Events Add edit (duplication fix)
- uPDATEdComponents_Menu – Added SceneUpdate_163aNb & SceneUpdate_163c actions
(Updates scene from top menu, i.e Helpers > Scene) - FixedComponents Object References Scriptable – Fixed issue with components object references scriptable breaking in HFPS 1.6.3c (i.e added new 1.6.3c object references scriptable)
- FixedComponents Save – Fixed issue when saving / loading scenes, after changing
inventory item slots (i.e slot 1 > slot 4, etc.) - FixedComponents Save – Fixed issue with items losing shortcut reference if item slot was changed prior to loading a new scene)
- MiscUpdated Documentation
- MiscUpdated Top Menu (i.e Components_Menu)
- MiscUpdated Script Edits (i.e Inventory, InteractiveItem and SaveGameHandlerEditor)