Weapons v0.1.5 Release

The latest version of Weapons has been released!
Below you will find a detailed changelog for this version release

Version updates are pushed directly to the Dizzy Media
and Unity Asset Store

Changelog

0.1.5

26 April 2024

  • Added (Script Edit)Zombie Behaviour AI (Script Edit) – Added new edit template for events
    (i.e added death event, same edit included in Components for HFPS)
  • ~
  • Added (Script)Item Drop Handler – Handles drop states for item drops created by Impacts
    (i.e crossbow, throwables, etc.)
  • Added (Script)Item Impact Handler – Handles collision states for Interactive Item objects
    (i.e items attached to enemy, i.e knife stuck in enemy), can be used to enable / disable interactive items lodged in enemies / objects based on event calls (i.e on dead, etc.)
  • ~
  • uPDATEdDamage Trigger – Added GetRecursiveChildren action
    (i.e catches all children of refenced transform)
  • uPDATEdDamage Trigger – Updated Impact_Handle action
    (i.e for flesh react > disable fix, more info below)
  • uPDATEdDamage Trigger – Updated Impact_Handle action
    (i.e for prefab > item creation use, i.e crossbow, etc.)
  • ~
  • uPDATEdRadial Damage – Updated OnTriggerEnter action
    (i.e for NPC damage fix, more info below)
  • ~
  • SCENESWeapons Showcase & Showcase L – Updated Zombie parent object tag
    (i.e untagged > zombie, i.e for radial damage detection)
  • SCENESWeapons Showcase & Showcase L – Updated Projectile weapons audio source settings on Player setups (i.e arms parent > audio source > play on awake > false)
  • SCENESWeapons Showcase & Showcase L – Updated Zombie sound options
    (i.e fixed scream sound not playing)
  • ~
  • FIXESDamage Trigger – Fixed an issue with Flesh React > Disable not checking the parent object
    (i.e didn’t check for collider on new item parent object)
  • FIXESDamage Trigger – Fixed an issue with Flesh React actions not checking every child object
    (i.e was not recursively checking all children)
  • FIXESDamage Trigger – Fixed an issue with Flesh React actions not being applied to Prefabs created with Interactive Items attached (i.e impact type > prefab > item, i.e crossbow, etc.)
  • FIXESDamage Trigger – Fixed an issue with impact type > item objects > parent to hit and allowing examine on created items that hit flesh / enemies
    (i.e disabled examine on items which impact with flesh / enemy, i.e due to examine cancel disabling trigger state on collider)
  • FIXESDamage Trigger – Fixed an issue with impact type > item objects allowing interaction on item pickups lodged in an enemy, while the enemy is still alive (i.e disabled interaction until enemy is dead, reset interaction via event call on enemy > events > enemy death > reset drops interactions)
  • ~
  • FIXESRadial Damage – Fixed an issue with radial damage not detecting NPC’s
    IF radial attribute > everything
  • ~
  • MiscUpdated Prefabs
  • MiscUpdated Scenes
  • MiscUpdated Documentation
  • MiscUpdated Localization Packs

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