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Invector World Components 0.9.6 Release

The latest version of Invector World Components has been released!
Below you will find a detailed changelog for this version release

Version updates are pushed directly to the Dizzy Media
and Unity Asset Store

Changelog

*BREAKING CHANGES, MAKE A BACKUP BEFORE IMPORTING*

UPDATED TO WORK WITH INVECTOR TEMPLATES 2.6.3

INVECTOR ADD ONS UPDATED

  • Crafting – Minimum pushed to v1.6
  • Free Climb – Minimum pushed to v1.5
  • Parachute – Minimum pushed to v1.2
  • Push – Minimum pushed to v1.4
  • Swimming – Minimum pushed to v1.7
  • Zipline – Minimum pushed to v2.0
0.9.6

19 December 2023

  • AddedScript Edit > Libraries – Added new Invector 2.6.3 edit library
  • AddedScript Edits > Templates – Added new Invector 2.6.3 edit templates
  • AddedScript Edits > Templates > vParachuteController – Added new edit for vEasyLock usage
    (i.e script catch)
  • AddedScript Edits > Templates > vThirdPersonInput – Added new edit for vLives usage
    (i.e revive) (i.e fixes player lock issue on player die / revive)
  • AddedScript Edits > vThirdPersonMotor – Added missing OnLand script edits
  • ~
  • uPDATEdvFreeClimb – Updated edits for Free Climb v1.5
  • uPDATEdvSwimming – Updated edits for Swimming v1.7
  • uPDATEdvZipline – Updated edits for Zipline 2.0
  • ~
  • uPDATEdAnimator > IWC@MeleeCombat_Upperbody – Added InputDirection value to animator paramaters (i.e float)
  • uPDATEdAnimator > IWC@MeleeCombat_Upperbody – Updated Free Climb animation state
    (i.e updated to free climb v1.5)
  • uPDATEdAnimator > IWC@MeleeCombat_Upperbody – Updated Swimming animation state
    (i.e updated to free climb v1.7)
  • uPDATEdAnimator > IWC@MeleeCombat_Upperbody – Updated Zipline animation state
    (i.e updated to zipline v2.0)
  • uPDATEdAnimator > IWC@MeleeCombat_Upperbody – Updated Dead animation state
    (i.e update transition to dead checks)
  • ~
  • uPDATEdDizzy Media > Editor Folder – Moved to _Shared folder
    (i.e _Shared > Scripts > Editor)
  • ~
  • uPDATEdDM Localization – Added Korean localization option
  • uPDATEdDM Localization – Added Korean option to all localization windows
    (i.e Scenes Updater, Script Updater, etc.)
  • ~
  • uPDATEdEasy Lock – Added Create Instance option to Start Options
    (i.e creates instance on start if TRUE)
  • uPDATEdEasy Lock – Added Lock Player On Start option to Start Options
    (i.e locks player on start if TRUE)
  • uPDATEdEasy Lock – Added PlayerAddOns_Catch action
    (i.e checks for and automatically catches add on scripts)
  • uPDATEdEasy Lock – Updated Player_Find and Player_Catch actions
    (i.e now automatically catches Invector add on scripts, IF activated through IWC welcome window)
  • ~
  • uPDATEdEasy Travel – Added Player_Lock & PlayerLock_Melee actions
    (i.e player lock control options)
  • uPDATEdEasy Travel – Updated TravelBuff_NoMenu action
    (i.e added player melee input lock update before and after travel, fixes rare bug that locked player input if melee input was received before travel)
  • ~
  • uPDATEdIWC Welcome – Updated Setup buttons and Integration buttons
    (i.e activate / deactivate, add / remove, etc.)
  • ~
  • uPDATEdScript Editor – Updated Scipts_Update and Scipts_Check actions
    (i.e for edit fixes, more info below)
  • uPDATEdScript Editor – Updated ScriptEdit_Screen action
    (i.e for edit display fix, more info below)
  • ~
  • FIXESScript Edit > vHitDamageParticle > OnReceiveDamage Replace – Fixed issue with OnReceiveDamage edit not updating scripts for invector v2.6.3
  • FIXESScript Edit > vInventory > LateUpdate Update – Fixed issue with LateUpdate edit not updating scripts for invector v2.6.3
  • FIXESScript Edit > vMeleeCombatInput > All Edits – Fixed issue with all edits not updating scripts for invector v2.6.3
  • FIXESScript Edit > vSimpleMeleeAI_Controller > Start Update – Fixed issue with Start edit not updating scripts for invector v2.6.3
  • ~
  • FIXESScript Editor – Fixed an issue with script edits not being made IF not all scripts are present in the project, that are listed in the library content
    (i.e 1 out of 3 scripts present, edits would not be made to any scripts)
  • FIXESScript Editor – Fixed an issue with listed scripts to edit not being displayed on the front end (i.e general) IF the script is not present in the project
    (i.e update scripts / check scripts action was not show missing scripts on front end)
  • ~
  • demo scenesIWC Demo > Game Manager – Fixed issue with game manager using
    Dont Destroy On Load (i.e changed to false)
  • demo scenesIWC Demo > Player – Fixed issue with landing particle not playing
    (i.e via landing event)
  • demo scenesIWC Demo > Player Health – Fixed issue with player health not setting on start
    (i.e fill health on start > manual start health)
  • demo scenesIWC Demo > Last Area Trigger – Updated Area Trigger (i.e area 3 > area 4)
    *Fixes item pickups error due to incorrect current area set*
  • demo scenesIWC Demo > Message Menu > Delete Input – Updated delete input for menu and world input (i.e G > R, R > G, etc.)
  • demo scenesIWC Demo > Message Menu > Delete Menu (World) – Updated input display locks
    (i.e keyboard = show mouse, lock player | gamepad = lock player)
  • ~
  • demo scenesIWC Crafting – Updated crafting demo scene to v1.6 setup
  • demo scenesIWC Free Climb – Updated to Free Climb v1.5 demo scene
  • demo scenesIWC Free Climb – Updated player for new climb features
  • demo scenesIWC Parachute – Updated Parachute setup (i.e for v1.2)
  • demo scenesIWC Push – Updated Push setup (i.e for v1.4)
  • ~
  • demo scenesIWC Swimming – Updated Swim setup (i.e for v1.7)
  • demo scenesIWC Swimming – Fixed issue with underwater death not triggering
  • ~
  • demo scenesIWC Zipline – Updated Zipline setup (i.e for 2.0)
  • ~
  • MiscUpdated Extensions > Script Editor (i.e v0.3.4)
  • MiscUpdated IWC Demo Scene
  • MiscUpdated Invector Add On Demo Scenes
  • MiscUpdated Prefabs (i.e character / player)
  • MiscUpdated Documentation

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