The latest version of Invector World Components has been released!
Below you will find a detailed changelog for this version release
Version updates are pushed directly to the Dizzy Media
and Unity Asset Store
Changelog
*BREAKING CHANGES, MAKE A BACKUP BEFORE IMPORTING*
UPDATED TO WORK WITH INVECTOR TEMPLATES 2.6.3
INVECTOR ADD ONS UPDATED
- Crafting – Minimum pushed to v1.6
- Free Climb – Minimum pushed to v1.5
- Parachute – Minimum pushed to v1.2
- Push – Minimum pushed to v1.4
- Swimming – Minimum pushed to v1.7
- Zipline – Minimum pushed to v2.0
0.9.6
19 December 2023
- AddedScript Edit > Libraries – Added new Invector 2.6.3 edit library
- AddedScript Edits > Templates – Added new Invector 2.6.3 edit templates
- AddedScript Edits > Templates > vParachuteController – Added new edit for vEasyLock usage
(i.e script catch) - AddedScript Edits > Templates > vThirdPersonInput – Added new edit for vLives usage
(i.e revive) (i.e fixes player lock issue on player die / revive) - AddedScript Edits > vThirdPersonMotor – Added missing OnLand script edits
- ~
- uPDATEdvFreeClimb – Updated edits for Free Climb v1.5
- uPDATEdvSwimming – Updated edits for Swimming v1.7
- uPDATEdvZipline – Updated edits for Zipline 2.0
- ~
- uPDATEdAnimator > IWC@MeleeCombat_Upperbody – Added InputDirection value to animator paramaters (i.e float)
- uPDATEdAnimator > IWC@MeleeCombat_Upperbody – Updated Free Climb animation state
(i.e updated to free climb v1.5) - uPDATEdAnimator > IWC@MeleeCombat_Upperbody – Updated Swimming animation state
(i.e updated to free climb v1.7) - uPDATEdAnimator > IWC@MeleeCombat_Upperbody – Updated Zipline animation state
(i.e updated to zipline v2.0) - uPDATEdAnimator > IWC@MeleeCombat_Upperbody – Updated Dead animation state
(i.e update transition to dead checks) - ~
- uPDATEdDizzy Media > Editor Folder – Moved to _Shared folder
(i.e _Shared > Scripts > Editor) - ~
- uPDATEdDM Localization – Added Korean localization option
- uPDATEdDM Localization – Added Korean option to all localization windows
(i.e Scenes Updater, Script Updater, etc.) - ~
- uPDATEdEasy Lock – Added Create Instance option to Start Options
(i.e creates instance on start if TRUE) - uPDATEdEasy Lock – Added Lock Player On Start option to Start Options
(i.e locks player on start if TRUE) - uPDATEdEasy Lock – Added PlayerAddOns_Catch action
(i.e checks for and automatically catches add on scripts) - uPDATEdEasy Lock – Updated Player_Find and Player_Catch actions
(i.e now automatically catches Invector add on scripts, IF activated through IWC welcome window) - ~
- uPDATEdEasy Travel – Added Player_Lock & PlayerLock_Melee actions
(i.e player lock control options) - uPDATEdEasy Travel – Updated TravelBuff_NoMenu action
(i.e added player melee input lock update before and after travel, fixes rare bug that locked player input if melee input was received before travel) - ~
- uPDATEdIWC Welcome – Updated Setup buttons and Integration buttons
(i.e activate / deactivate, add / remove, etc.) - ~
- uPDATEdScript Editor – Updated Scipts_Update and Scipts_Check actions
(i.e for edit fixes, more info below) - uPDATEdScript Editor – Updated ScriptEdit_Screen action
(i.e for edit display fix, more info below) - ~
- FIXESScript Edit > vHitDamageParticle > OnReceiveDamage Replace – Fixed issue with OnReceiveDamage edit not updating scripts for invector v2.6.3
- FIXESScript Edit > vInventory > LateUpdate Update – Fixed issue with LateUpdate edit not updating scripts for invector v2.6.3
- FIXESScript Edit > vMeleeCombatInput > All Edits – Fixed issue with all edits not updating scripts for invector v2.6.3
- FIXESScript Edit > vSimpleMeleeAI_Controller > Start Update – Fixed issue with Start edit not updating scripts for invector v2.6.3
- ~
- FIXESScript Editor – Fixed an issue with script edits not being made IF not all scripts are present in the project, that are listed in the library content
(i.e 1 out of 3 scripts present, edits would not be made to any scripts) - FIXESScript Editor – Fixed an issue with listed scripts to edit not being displayed on the front end (i.e general) IF the script is not present in the project
(i.e update scripts / check scripts action was not show missing scripts on front end) - ~
- demo scenesIWC Demo > Game Manager – Fixed issue with game manager using
Dont Destroy On Load (i.e changed to false) - demo scenesIWC Demo > Player – Fixed issue with landing particle not playing
(i.e via landing event) - demo scenesIWC Demo > Player Health – Fixed issue with player health not setting on start
(i.e fill health on start > manual start health) - demo scenesIWC Demo > Last Area Trigger – Updated Area Trigger (i.e area 3 > area 4)
*Fixes item pickups error due to incorrect current area set* - demo scenesIWC Demo > Message Menu > Delete Input – Updated delete input for menu and world input (i.e G > R, R > G, etc.)
- demo scenesIWC Demo > Message Menu > Delete Menu (World) – Updated input display locks
(i.e keyboard = show mouse, lock player | gamepad = lock player) - ~
- demo scenesIWC Crafting – Updated crafting demo scene to v1.6 setup
- demo scenesIWC Free Climb – Updated to Free Climb v1.5 demo scene
- demo scenesIWC Free Climb – Updated player for new climb features
- demo scenesIWC Parachute – Updated Parachute setup (i.e for v1.2)
- demo scenesIWC Push – Updated Push setup (i.e for v1.4)
- ~
- demo scenesIWC Swimming – Updated Swim setup (i.e for v1.7)
- demo scenesIWC Swimming – Fixed issue with underwater death not triggering
- ~
- demo scenesIWC Zipline – Updated Zipline setup (i.e for 2.0)
- ~
- MiscUpdated Extensions > Script Editor (i.e v0.3.4)
- MiscUpdated IWC Demo Scene
- MiscUpdated Invector Add On Demo Scenes
- MiscUpdated Prefabs (i.e character / player)
- MiscUpdated Documentation