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Durability v0.3 Release

The latest version of Durability has been released!
Below you will find a detailed changelog for this version release

Version updates are pushed directly to the Dizzy Media
and Unity Asset Store

Changelog

*BREAKING CHANGES, MAKE A BACKUP BEFORE IMPORTING*

0.3

6 November 2023

  • AddedContainer Item (Script Edit) – Added new edit Select Update
    (i.e for container item select fix)
  • AddedContainer Item (Script Edit) – Added new edit Deselect Update
    (i.e for container item deselect fix)
  • ~
  • AddedDynamic Object Controller (Script Edit) – Added new edit template
    (i.e make sure to run the script editor again with the updated library)
  • ~
  • AddedDurability Demo L – Main demo scene with HFPS Localization support
  • AddedDurability Main Menu L – Main Menu demo scene with HFPS Localization support
  • AddedDurability Scene Loader – Scene loader demo scene for Vendor demos
  • AddedDurability Scene Loader L – Scene loader demo scene for Vendor demos
    with HFPS Localization support
  • ~
  • AddedFloating Icons Helper – Catches and adds selected objects to the Floating Icons Manager
    (i.e detects if objects can or cannot be added)
  • ~
  • AddedGame Text Table – Added custom Text Table for text usage storage
    and compatibility with Localization
  • ~
  • AddedInventory (Script Edit) – Added new edit Container Item Select Fix
    (i.e adds ContainerItem_Select action)
  • AddedInventory Container (Script Edit) – Added new edit Set Selected Item Add
    (i.e adds SetSelectedItem override action)
  • AddedItems Container (Script Edit) – Added new edit Set Selected Item Add
    (i.e adds abstract SetSelectedItem action)
  • ~
  • AddedLocalization Pack – Added asset pack that contains localization data,
    scriptables, etc. for use with HFPS Localization
  • AddedLocalization Map – Added new Localization Map to Shared folder
    (i.e HFPS localization map for all of my HFPS add ons)
  • AddedLocalization Text Table – Added new Localization Text Table to Shared folder
    (i.e HFPS localization text table for all of my HFPS add ons)
  • ~
  • uPDATEdAction BarAdded Action Inputs to the Action class
    (i.e for use with custom icons per input type and custom button input per input type)
  • uPDATEdAction BarAdded Action_Input class
    (i.e stores custom icons per input type and custom button input per input type)
  • uPDATEdAction BarAdded Action_Custom class
    (i.e stores action data sent from another script, i.e character action, etc.)
  • uPDATEdAction BarAdded ActionInput_Custom class
    (i.e stores input data sent from another script, i.e character action, etc.)
  • uPDATEdAction BarAdded ActionBar_Defaults action
    (i.e sets default values for the action bar when called to)
  • uPDATEdAction BarAdded Actions_Add action
    (i.e adds list of actions sent from another script, i.e character action, etc.)
  • uPDATEdAction BarAdded Actions_Clear action (i.e clears current actions)
  • uPDATEdAction BarAdded OnInputsUpdated action
    (i.e fires when input type has been changed, i.e pause > settings > input)
  • uPDATEdAction BarAdded OnChangeLocalization action
    (i.e for use with HFPS localization)
  • uPDATEdAction BarAdded OnUnsubscribe action
    (i.e for use with HFPS localization)
  • uPDATEdAction BarRemoved Action Input, Keyboard and Gamepad references
    (i.e no longer needed, stored in Action Inputs)
  • uPDATEdAction BarRemoved Input Type (i.e replaced with device)
  • uPDATEdAction BarRemoved InputType_Check action
    (i.e no longer needed, replaced with OnInputsUpdated)
  • uPDATEdAction BarUpdated Start Init action (i.e for new values usages)
  • uPDATEdAction BarUpdated Update action (i.e for new input usages)
  • uPDATEdAction BarUpdated ActionBar_Check, ActionBar_StateCheck, Action_Init, ActionBar_Reset, StateCheckDelayed and InputCheck_Icons actions (i.e for new inputs usages)
  • uPDATEdAction BarRemove Action Texts values (i.e actions, values, references)
    (i.e no longer used, replaced with Action_Custom references)
  • ~
  • uPDATEdBench UIAdded header string to repair options
    (i.e for text table usage)
  • uPDATEdBench UIAdded OnInitTexts action
    (i.e auto catches text values from Text Table)
  • uPDATEdBench UIUpdated Awake action
    (i.e for new text table usage)
  • uPDATEdBench UIUpdated Menu_OptionCheck action
    (i.e for new header string reference)
  • uPDATEdBench UIUpdated Menu_Show action
    (i.e added text check action)
  • uPDATEdBench UIUpdated Menu_WeaponDataShow action
    (i.e updated sub header weapon name text, i.e itemTitle > Title)
  • uPDATEdBench UIUpdated all string values to now use text table references
    (i.e headers, descriptions, etc.)
  • ~
  • uPDATEdCharacter ActionAdded Puzzle Settings class
    (i.e for use with Puzzler > use puzzle, puzzle action type, etc.)
  • uPDATEdCharacter Action – Added ActionType_Puzzle enum
    (i.e none, activate, state check, etc.)
  • uPDATEdCharacter Action – Added Use Custom Action Bar option to Extensions > Action Bar Settings (i.e assign specific action bar to be used)
  • uPDATEdCharacter Action – Updated Extensions > Action Bar > Actions class reference
    (i.e now uses Action_Custom from Action Bar)
  • uPDATEdCharacter Action – Updated ActionBar_Update action
    (i.e for new action bar options)
  • uPDATEdCharacter Action – Updated Start Init action
    (i.e for custom action bar option)
  • uPDATEdCharacter Action – Updated Action_Start and Action_End actions
    (i.e for new Puzzle Settings options)
  • uPDATEdCharacter Action – Updated Action_Start, Action_End and Action_Update actions
    (i.e for Player Manager fix, more info below)
  • uPDATEdCharacter Action – Updated Audio_State action
    (i.e fixed Audio Fader reference check, more info below)
  • uPDATEdCharacter Action – Updated Items_Update action
    (i.e enabled item switch lock)
  • uPDATEdCharacter Action – Updated Vendor Settings options
    (i.e added currency save option)
  • uPDATEdCharacter Action – Removed ActionBar_EventInvoke action
    (i.e no longer needed)
  • ~
  • uPDATEdDM MenuUpdated menu item positions (i.e fixed order)
  • ~
  • uPDATEdDurabilityAdded OnInitTexts action
    (i.e auto catches text values from Text Table)
  • uPDATEdDurabilityUpdated Hide_Buff action
    (i.e added missing define symbol check, fix import errors, more info below)
  • uPDATEdDurabilityUpdated Use_Attempt action
    (i.e for new text table usage)
  • uPDATEdDurabilityUpdated StartInit action
    (i.e for new text table usage)
  • ~
  • uPDATEdDurability WelcomeAdded Import_Pack action
    (i.e imports asset packs, localization, etc.)
  • uPDATEdDurability WelcomeUpdated Integrations Tab
    (i.e added HFPS Localization setup)
  • ~
  • uPDATEdInteractive Item (Script Edit)Updated Start Add edit
    (i.e fixes issue with durability issue on dropped items, more info below)
  • ~
  • uPDATEdLocalizationUpdated Puzzler values
    (i.e for new integrations setup menu)
  • ~
  • uPDATEdScenes UpdaterUpdated menu item position (i.e fixed order)
  • uPDATEdScenes UpdaterFixed issue with Lists not working correctly in Unity 2021+
    (i.e drag / drop assign, manual assign, etc.)
  • ~
  • uPDATEdScript EditorUpdated menu item position (i.e fixed order)
  • uPDATEdScript EditorFixed issue with Lists not working correctly in Unity 2021+
  • ~
  • uPDATEdVersion DetectUpdated menu item position (i.e fixed order)
  • ~
  • SCENESAll Demo Scenes – Updated input reference (i.e now uses custom inputs)
  • ~
  • SCENESDurability DemoAdded Character Action > Chair for start action
  • SCENESDurability DemoUpdated Bench UI anchors
    (i.e fixes aspect ratio change issue)
  • SCENESDurability DemoUpdated Bench UI button infos
    (i.e layout, device variant, etc.)
  • SCENESDurability DemoUpdated all world items examine options
    (i.e distance, facing direction, etc.)
  • SCENESDurability DemoUpdated outdoors layout (i.e object, positions, etc.)
  • SCENESDurability DemoUpdated Game UI (i.e fixed missing info buttons, etc.)
  • SCENESDurability DemoUpdated Pause UI (i.e logo, etc.)
  • ~
  • SCENESDurability Main MenuUpdated Main Menu design / layout
    (i.e for custom durability presentation)
  • ~
  • SCENESDurability Scene LoaderAdded custom scene loader for durability
  • ~
  • FixesDurabilityFixed issue with arms item / weapon being able to be fired in between break animation and item / weapon hide (i.e after item / weapon breaks)
  • ~
  • FixesCharacter ActionFixed compatibility issue with Components for HFPS
    (i.e IF Components is activated, player required Audio Fader and Player Manager to be present)
  • FixesCharacter ActionFixed unnecessary yellow warnings
    (i.e was throwing yellow warnings for values wrapped in IF checks, generally used by Components for HFPS)
  • ~
  • FixesDurabilityFixed issue with errors being throw on import (i.e Hide_Buff)
  • ~
  • FixesDurability UIFixed an issue with UI not scaling when changing aspect ratios
    (i.e 16:9, 16:10, etc.)
  • ~
  • FixesInteractive Item (Script Edit)Fixed an issue with current durability value on dropped items from the inventory (i.e current durability wasn’t being applied correctly, generally being reset to the initial values, IF the item was not broken)
  • ~
  • MiscAdded Player Prefab (i.e HFPS 1.6.3c support)
  • MiscFixed all UI Issues (i.e buttons, menus, etc. not working correctly, etc.)
  • MiscUpdated Extensions > Scenes Updater (i.e v0.1.3)
  • MiscUpdated Extensions > Script Editor (i.e v0.3.3)
  • MiscUpdated Documentation
  • MiscUpdated Demo Scenes
  • MiscUpdated Prefabs
  • MiscUpdated Scenes Updater Template

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