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Components v0.5 Release

The latest version of Components has been released!
Below you will find a detailed changelog for this version release

Version updates are pushed directly to the Dizzy Media
and Unity Asset Store

Changelog

*BREAKING CHANGES, MAKE A BACKUP BEFORE IMPORTING*

0.5

6 November 2023

  • AddedComponents Action Transfer Demo L – Action transfer demo with Localization support
  • AddedComponents Demo L – Main demo scene with HFPS Localization support
  • AddedComponents Dual Wield L – Dual wield demo scene with HFPS Localization support
  • AddedComponents Hide Demo L – Hide demo scene with HFPS Localization support
  • AddedComponents Main Menu L – Main Menu demo scene with HFPS Localization support
  • AddedComponents Objectives Library L – Objectives demo scene with HFPS Localization support
  • AddedComponents Objectives Main L – Objectives demo scene with HFPS Localization support
  • AddedComponents Objectives Outdoors L – Objectives demo scene with HFPS Localization support
  • AddedComponents Objectives Storage L – Objectives demo scene with HFPS Localization support
  • AddedComponents Scene Loader L – Scene loader demo scene with HFPS Localization support
  • ~
  • AddedDynamic Object Controller (Script Edit) – Added new edit template
    (i.e make sure to run the script editor again with the updated library)
  • ~
  • AddedFloating Icons Helper – Catches and adds selected objects to the Floating Icons Manager
    (i.e detects if objects can or cannot be added)
  • ~
  • AddedGame Text Table – Added custom Text Table for text usage storage
    and compatibility with Localization
  • ~
  • AddedLocalization Pack – Added asset pack that contains localization data,
    scriptables, etc. for use with HFPS Localization
  • AddedLocalization Map – Added new Localization Map to Shared folder
    (i.e HFPS localization map for all of my HFPS add ons)
  • AddedLocalization Text Table – Added new Localization Text Table to Shared folder
    (i.e HFPS localization text table for all of my HFPS add ons)
  • ~
  • AddedSimple Fade Connect – Connects action calls to Simple Fade
  • ~
  • uPDATEdAction BarAdded Action Inputs to the Action class
    (i.e for use with custom icons per input type and custom button input per input type)
  • uPDATEdAction BarAdded Action_Input class
    (i.e stores custom icons per input type and custom button input per input type)
  • uPDATEdAction BarAdded Action_Custom class
    (i.e stores action data sent from another script, i.e character action, etc.)
  • uPDATEdAction BarAdded ActionInput_Custom class
    (i.e stores input data sent from another script, i.e character action, etc.)
  • uPDATEdAction BarAdded ActionBar_Defaults action
    (i.e sets default values for the action bar when called to)
  • uPDATEdAction BarAdded Actions_Add action
    (i.e adds list of actions sent from another script, i.e character action, etc.)
  • uPDATEdAction BarAdded Actions_Clear action (i.e clears current actions)
  • uPDATEdAction BarAdded OnInputsUpdated action
    (i.e fires when input type has been changed, i.e pause > settings > input)
  • uPDATEdAction BarAdded OnChangeLocalization action
    (i.e for use with HFPS localization)
  • uPDATEdAction BarAdded OnUnsubscribe action
    (i.e for use with HFPS localization)
  • uPDATEdAction BarRemoved Action Input, Keyboard and Gamepad references
    (i.e no longer needed, stored in Action Inputs)
  • uPDATEdAction BarRemoved Input Type (i.e replaced with device)
  • uPDATEdAction BarRemoved InputType_Check action
    (i.e no longer needed, replaced with OnInputsUpdated)
  • uPDATEdAction BarUpdated Start Init action (i.e for new values usages)
  • uPDATEdAction BarUpdated Update action (i.e for new input usages)
  • uPDATEdAction BarUpdated ActionBar_Check, ActionBar_StateCheck, Action_Init, ActionBar_Reset, StateCheckDelayed and InputCheck_Icons actions (i.e for new inputs usages)
  • uPDATEdAction BarRemove Action Texts values (i.e actions, values, references)
    (i.e no longer used, replaced with Action_Custom references)
  • ~
  • uPDATEdCharacter ActionAdded Puzzle Settings class
    (i.e for use with Puzzler > use puzzle, puzzle action type, etc.)
  • uPDATEdCharacter Action – Added ActionType_Puzzle enum
    (i.e none, activate, state check, etc.)
  • uPDATEdCharacter Action – Added Use Custom Action Bar option to Extensions > Action Bar Settings (i.e assign specific action bar to be used)
  • uPDATEdCharacter Action – Updated Extensions > Action Bar > Actions class reference
    (i.e now uses Action_Custom from Action Bar)
  • uPDATEdCharacter Action – Updated ActionBar_Update action
    (i.e for new action bar options)
  • uPDATEdCharacter Action – Updated Start Init action
    (i.e for custom action bar option)
  • uPDATEdCharacter Action – Updated Action_Start and Action_End actions
    (i.e for new Puzzle Settings options)
  • uPDATEdCharacter Action – Updated Action_Start, Action_End and Action_Update actions
    (i.e for Player Manager fix, more info below)
  • uPDATEdCharacter Action – Updated Audio_State action
    (i.e fixed Audio Fader reference check, more info below)
  • uPDATEdCharacter Action – Updated Items_Update action
    (i.e enabled item switch lock)
  • uPDATEdCharacter Action – Updated Vendor Settings options
    (i.e added currency save option)
  • uPDATEdCharacter Action – Removed ActionBar_EventInvoke action
    (i.e no longer needed)
  • ~
  • uPDATEdComplex NotificationsAdded OnChangeLocalization and OnUnsubscribe actions
    (i.e for localization usage)
  • uPDATEdComplex NotificationsUpdated Notification Show actions
    (i.e for localization addition)
  • ~
  • uPDATEdDM MenuUpdated menu item positions (i.e fixed order)
  • ~
  • uPDATEdLocalizationUpdated Text Diaries values
    (i.e for new integrations setup menu)
  • ~
  • uPDATEdPlayer AttentionAdded Use Display Set option to UI Options
    (i.e hides / shows display set assigned on UI Controller)
  • uPDATEdPlayer AttentionAdded Use Custom Action Bar option to Extensions > Action Bar Settings
    (i.e assign specific action bar to be used)
  • uPDATEdPlayer AttentionUpdated Action Bar > Actions class reference
    (i.e now uses Action_Custom from Action Bar)
  • ~
  • uPDATEdSimple PuzzleAdded OnEnable action
    (i.e for localization usage)
  • uPDATEdSimple PuzzleAdded OnInitTexts action
    (i.e for text table usage)
  • uPDATEdSimple PuzzleAdded OnChangeLocalization and OnUnsubscribe actions
    (i.e for localization usage)
  • uPDATEdSimple PuzzleUpdated StartInit action
    (i.e for text table usage addition)
  • ~
  • uPDATEdScenes UpdaterUpdated menu item position (i.e fixed order)
  • uPDATEdScenes UpdaterFixed issue with Lists not working correctly in Unity 2021+
    (i.e drag / drop assign, manual assign, etc.)
  • ~
  • uPDATEdScript EditorUpdated menu item position (i.e fixed order)
  • uPDATEdScript EditorFixed issue with Lists not working correctly in Unity 2021+
  • ~
  • uPDATEdVersion DetectUpdated menu item position (i.e fixed order)
  • ~
  • SCENESAll Demo Scenes – Updated input reference (i.e now uses custom inputs)
  • SCENESAll Demo Scenes – Updated Text Table reference
    (i.e now uses custom text table)
  • SCENESAll Demo Scenes – Updated Game UI (i.e fixed missing info buttons, etc.)
  • SCENESAll Demo Scenes – Updated Pause UI (i.e logo, etc.)
  • SCENESAll Demo Scenes – Updated Pickups (i.e fixed floating icon issue)
  • SCENESAll Demo Scenes – Updated Player Attentions (i.e UI display, etc.)
  • SCENESAll Demo Scenes – Updated Teleport actions (i.e UI display, fade, etc.)
  • ~
  • FixesCharacter ActionFixed unnecessary yellow warnings
    (i.e was throwing yellow warnings for values wrapped in IF checks, generally used by Components for HFPS)
  • ~
  • MiscFixed all UI Issues (i.e buttons, menus, etc. not working correctly, etc.)
  • MiscUpdated Extensions > Scenes Updater (i.e v0.1.3)
  • MiscUpdated Extensions > Script Editor (i.e v0.3.3)
  • MiscUpdated Documentation
  • MiscUpdated Demo Scenes
  • MiscUpdated Prefabs
  • MiscUpdated Scenes Updater Template

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