The latest version of Components has been released!
Below you will find a detailed changelog for this version release
Version updates are pushed directly to the Dizzy Media
and Unity Asset Store
Changelog
*BREAKING CHANGES, MAKE A BACKUP BEFORE IMPORTING*
0.5
6 November 2023
- AddedComponents Action Transfer Demo L – Action transfer demo with Localization support
- AddedComponents Demo L – Main demo scene with HFPS Localization support
- AddedComponents Dual Wield L – Dual wield demo scene with HFPS Localization support
- AddedComponents Hide Demo L – Hide demo scene with HFPS Localization support
- AddedComponents Main Menu L – Main Menu demo scene with HFPS Localization support
- AddedComponents Objectives Library L – Objectives demo scene with HFPS Localization support
- AddedComponents Objectives Main L – Objectives demo scene with HFPS Localization support
- AddedComponents Objectives Outdoors L – Objectives demo scene with HFPS Localization support
- AddedComponents Objectives Storage L – Objectives demo scene with HFPS Localization support
- AddedComponents Scene Loader L – Scene loader demo scene with HFPS Localization support
- ~
- AddedDynamic Object Controller (Script Edit) – Added new edit template
(i.e make sure to run the script editor again with the updated library) - ~
- AddedFloating Icons Helper – Catches and adds selected objects to the Floating Icons Manager
(i.e detects if objects can or cannot be added) - ~
- AddedGame Text Table – Added custom Text Table for text usage storage
and compatibility with Localization - ~
- AddedLocalization Pack – Added asset pack that contains localization data,
scriptables, etc. for use with HFPS Localization - AddedLocalization Map – Added new Localization Map to Shared folder
(i.e HFPS localization map for all of my HFPS add ons) - AddedLocalization Text Table – Added new Localization Text Table to Shared folder
(i.e HFPS localization text table for all of my HFPS add ons) - ~
- AddedSimple Fade Connect – Connects action calls to Simple Fade
- ~
- uPDATEdAction Bar – Added Action Inputs to the Action class
(i.e for use with custom icons per input type and custom button input per input type) - uPDATEdAction Bar – Added Action_Input class
(i.e stores custom icons per input type and custom button input per input type) - uPDATEdAction Bar – Added Action_Custom class
(i.e stores action data sent from another script, i.e character action, etc.) - uPDATEdAction Bar – Added ActionInput_Custom class
(i.e stores input data sent from another script, i.e character action, etc.) - uPDATEdAction Bar – Added ActionBar_Defaults action
(i.e sets default values for the action bar when called to) - uPDATEdAction Bar – Added Actions_Add action
(i.e adds list of actions sent from another script, i.e character action, etc.) - uPDATEdAction Bar – Added Actions_Clear action (i.e clears current actions)
- uPDATEdAction Bar – Added OnInputsUpdated action
(i.e fires when input type has been changed, i.e pause > settings > input) - uPDATEdAction Bar – Added OnChangeLocalization action
(i.e for use with HFPS localization) - uPDATEdAction Bar – Added OnUnsubscribe action
(i.e for use with HFPS localization) - uPDATEdAction Bar – Removed Action Input, Keyboard and Gamepad references
(i.e no longer needed, stored in Action Inputs) - uPDATEdAction Bar – Removed Input Type (i.e replaced with device)
- uPDATEdAction Bar – Removed InputType_Check action
(i.e no longer needed, replaced with OnInputsUpdated) - uPDATEdAction Bar – Updated Start Init action (i.e for new values usages)
- uPDATEdAction Bar – Updated Update action (i.e for new input usages)
- uPDATEdAction Bar – Updated ActionBar_Check, ActionBar_StateCheck, Action_Init, ActionBar_Reset, StateCheckDelayed and InputCheck_Icons actions (i.e for new inputs usages)
- uPDATEdAction Bar – Remove Action Texts values (i.e actions, values, references)
(i.e no longer used, replaced with Action_Custom references) - ~
- uPDATEdCharacter Action – Added Puzzle Settings class
(i.e for use with Puzzler > use puzzle, puzzle action type, etc.) - uPDATEdCharacter Action – Added ActionType_Puzzle enum
(i.e none, activate, state check, etc.) - uPDATEdCharacter Action – Added Use Custom Action Bar option to Extensions > Action Bar Settings (i.e assign specific action bar to be used)
- uPDATEdCharacter Action – Updated Extensions > Action Bar > Actions class reference
(i.e now uses Action_Custom from Action Bar) - uPDATEdCharacter Action – Updated ActionBar_Update action
(i.e for new action bar options) - uPDATEdCharacter Action – Updated Start Init action
(i.e for custom action bar option) - uPDATEdCharacter Action – Updated Action_Start and Action_End actions
(i.e for new Puzzle Settings options) - uPDATEdCharacter Action – Updated Action_Start, Action_End and Action_Update actions
(i.e for Player Manager fix, more info below) - uPDATEdCharacter Action – Updated Audio_State action
(i.e fixed Audio Fader reference check, more info below) - uPDATEdCharacter Action – Updated Items_Update action
(i.e enabled item switch lock) - uPDATEdCharacter Action – Updated Vendor Settings options
(i.e added currency save option) - uPDATEdCharacter Action – Removed ActionBar_EventInvoke action
(i.e no longer needed) - ~
- uPDATEdComplex Notifications – Added OnChangeLocalization and OnUnsubscribe actions
(i.e for localization usage) - uPDATEdComplex Notifications – Updated Notification Show actions
(i.e for localization addition) - ~
- uPDATEdDM Menu – Updated menu item positions (i.e fixed order)
- ~
- uPDATEdLocalization – Updated Text Diaries values
(i.e for new integrations setup menu) - ~
- uPDATEdPlayer Attention – Added Use Display Set option to UI Options
(i.e hides / shows display set assigned on UI Controller) - uPDATEdPlayer Attention –Added Use Custom Action Bar option to Extensions > Action Bar Settings
(i.e assign specific action bar to be used) - uPDATEdPlayer Attention – Updated Action Bar > Actions class reference
(i.e now uses Action_Custom from Action Bar) - ~
- uPDATEdSimple Puzzle – Added OnEnable action
(i.e for localization usage) - uPDATEdSimple Puzzle – Added OnInitTexts action
(i.e for text table usage) - uPDATEdSimple Puzzle – Added OnChangeLocalization and OnUnsubscribe actions
(i.e for localization usage) - uPDATEdSimple Puzzle – Updated StartInit action
(i.e for text table usage addition) - ~
- uPDATEdScenes Updater – Updated menu item position (i.e fixed order)
- uPDATEdScenes Updater – Fixed issue with Lists not working correctly in Unity 2021+
(i.e drag / drop assign, manual assign, etc.) - ~
- uPDATEdScript Editor – Updated menu item position (i.e fixed order)
- uPDATEdScript Editor – Fixed issue with Lists not working correctly in Unity 2021+
- ~
- uPDATEdVersion Detect – Updated menu item position (i.e fixed order)
- ~
- SCENESAll Demo Scenes – Updated input reference (i.e now uses custom inputs)
- SCENESAll Demo Scenes – Updated Text Table reference
(i.e now uses custom text table) - SCENESAll Demo Scenes – Updated Game UI (i.e fixed missing info buttons, etc.)
- SCENESAll Demo Scenes – Updated Pause UI (i.e logo, etc.)
- SCENESAll Demo Scenes – Updated Pickups (i.e fixed floating icon issue)
- SCENESAll Demo Scenes – Updated Player Attentions (i.e UI display, etc.)
- SCENESAll Demo Scenes – Updated Teleport actions (i.e UI display, fade, etc.)
- ~
- FixesCharacter Action – Fixed unnecessary yellow warnings
(i.e was throwing yellow warnings for values wrapped in IF checks, generally used by Components for HFPS) - ~
- MiscFixed all UI Issues (i.e buttons, menus, etc. not working correctly, etc.)
- MiscUpdated Extensions > Scenes Updater (i.e v0.1.3)
- MiscUpdated Extensions > Script Editor (i.e v0.3.3)
- MiscUpdated Documentation
- MiscUpdated Demo Scenes
- MiscUpdated Prefabs
- MiscUpdated Scenes Updater Template