The latest version of Components has been released!
Below you will find a detailed changelog for this version release
Version updates are pushed directly to the Dizzy Media
and Unity Asset Store
Changelog
0.5.1
12 December 2023
- uPDATEdCharacter Action – Added Mouse_Update action
(i.e controls cursor visible actions) - uPDATEdCharacter Action – Added namespace DizzyMedia.HFPS_ShootingRange
(i.e for compatibility with Shooting Range) - uPDATEdCharacter Action – Added Shooting Range Settings to Extensions Options
(i.e for use with Shooting Range) - uPDATEdCharacter Action – Updated all instance references to local references
(i.e game manager, etc.) - uPDATEdCharacter Action – Updated Action_Start & Action_End action
(i.e cursor updates, Shooting Range support, etc.) - uPDATEdCharacter Action – Updated CharAction_Set, CharAction_Clear, Items_Update, Player_Move and Player_LockState (i.e for Shooting Range support)
- ~
- uPDATEdCompForHFPS_Integ_DialSys – Updated integration scenes for latest components updates
(i.e player and game UI) - uPDATEdCompForHFPS_Localization – Updated all demo scenes for player update
(i.e audio fader reference catch) - ~
- uPDATEdComponents Menu – Updated Helpers > Scene top menu display
(i.e fixed menu display issue, more info below) - uPDATEdComponents Menu – Moved Hit Receiver to DM Menu > Shared
(i.e for shared asset usage) - uPDATEdComponents Menu (i.e Add Components) – Moved all Components values to Assets directory (i.e Dizzy Media > Assets > Components)
- ~
- uPDATEdDM Menu – Updated for Shooting Range support
- uPDATEdHit Receiver – Moved to Shared folder
- ~
- uPDATEdLocalization – Added Shooting Range localization
- uPDATEdLocalization – Updated Components localization
(i.e fixed welcome window > non english > integration localization) - uPDATEdLocalization Pack – Updated for Shooting Range support
(i.e localization keys, etc.) - ~
- uPDATEdReferences – Added Audio Fader value to Components references
(i.e for use with Character Action) - uPDATEdReferences – Updated References_Catch action
(i.e added audio fader catch) - ~
- uPDATEdText Table – Updated for Shooting Range support
- uPDATEdUI Controller – Updated for Shooting Range support
- ~
- FixesComponents Menu – Fixed issue with Helpers > Scene top menu tab incorrectly referencing Durability and showing before activating components
(i.e updated menu reference and wrapped in if statement) - ~
- SCENEsComponents Demo Scenes (All) – Updated player references
(i.e caught audio fader reference) - SCENEsDialogue System Integration Scenes – Updated Player and Game UI for
latest components updates - ~
- MiscUpdated Prefabs (i.e Player)
- MiscUpdated Documentation