The latest version of Weapons has been released!
Below you will find a detailed changelog for this version release
Version updates are pushed directly to the Dizzy Media
and Unity Asset Store
Changelog
0.1.6
3 May 2024
- uPDATEdDM Weapon – Added Animation_Bool action
(i.e triggers bool on generic animators) - uPDATEdDM weapon – Updated Event_Scare action
(i.e for weapon state fix, more info below) - uPDATEdDM Weapon – Updated Item_DeActivate action
(i.e for weapon hide fix, more info below) - uPDATEdDM Weapon – Updated OnSwitcherSelect action
(i.e light enable fix, more info below) - uPDATEdDM Weapon – Updated Weapon_Hide action
(i.e for generic animation fix, more info below) - uPDATEdDM Weapon – Updated Reload_General action
(i.e for generic reload fix, more info below) - uPDATEdDM Weapon – Updated Reload_General action
(i.e for activate start > none and use lifetime > true fix) - ~
- uPDATEdRadial Damage – Added Use Debug option to auto area
(i.e auto > debug > on) (i.e displays debug messages for radial hit detection) - uPDATEdRadial Damage – Added Radial Trigger enum (i.e auto or manual)
- uPDATEdRadial Damage – Added Radial Trigger option to general options (i.e auto or manual)
(i.e how the radial damage is triggered, either automatically or requires a manual call to Radial Init) - uPDATEdRadial Damage – Updated StartInit action (i.e for radial trigger option)
- uPDATEdRadial Damage – Updated Detect_Receivers, Detect_Player & Detect_NPC actions
(i.e for use debug option) - ~
- SCENESWeapons Showcase & Showcase L – Added new Player Weapon > Light examples
(i.e normal, normal > activate, timed and timed > activate) - SCENESWeapons Showcase & Showcase L – Updated Player Weapon > Light examples hide sound usage (i.e moved to animation event > hide sound)
- SCENESWeapons Showcase & Showcase L – Updated Player Weapon > Light examples animation events (i.e added new events)
- SCENESWeapons Showcase & Showcase L – Updated Player Weapon > Lighter light layout
(i.e fixed issue with Light object not properly disabling on scare event trigger) - ~
- FIXESDM Weapon – Fixed an issue with Generic Animation > Non-Projectile > Reload action
(i.e reload was happening instantly and not waiting until the animation was done / state name was updated) - FIXESDM Weapon – Fixed an issue with Generic Animation > Use Type > Use Activate setups would not hide the weapon due to incorrect state name check (i.e deactivate > idle)
- FIXESDM Weapon – Fixed an issue with Manual Light Activation
(i.e activate start > none) for both on weapon select and on weapon reload actions (i.e light was enabling IF activate start > none) - FIXESDM Weapon – Fixed an issue where weapons would play deactivate animation even if
Use Type > General (i.e changed to check specifically for use type > use activate) - FIXESDM Weapon – Fixed an issue when using Use Type > General and
Scare Control > Deactivate in combination (i.e was not properly updating weapon state on scare event trigger) - ~
- MiscUpdated Prefabs
- MiscUpdated Scenes
- MiscUpdated Documentation
- MiscUpdated Localization Packs