Weapons v0.1.6 Release

The latest version of Weapons has been released!
Below you will find a detailed changelog for this version release

Version updates are pushed directly to the Dizzy Media
and Unity Asset Store

Changelog

0.1.6

3 May 2024

  • uPDATEdDM Weapon – Added Animation_Bool action
    (i.e triggers bool on generic animators)
  • uPDATEdDM weapon – Updated Event_Scare action
    (i.e for weapon state fix, more info below)
  • uPDATEdDM Weapon – Updated Item_DeActivate action
    (i.e for weapon hide fix, more info below)
  • uPDATEdDM Weapon – Updated OnSwitcherSelect action
    (i.e light enable fix, more info below)
  • uPDATEdDM Weapon – Updated Weapon_Hide action
    (i.e for generic animation fix, more info below)
  • uPDATEdDM Weapon – Updated Reload_General action
    (i.e for generic reload fix, more info below)
  • uPDATEdDM Weapon – Updated Reload_General action
    (i.e for activate start > none and use lifetime > true fix)
  • ~
  • uPDATEdRadial Damage – Added Use Debug option to auto area
    (i.e auto > debug > on) (i.e displays debug messages for radial hit detection)
  • uPDATEdRadial Damage – Added Radial Trigger enum (i.e auto or manual)
  • uPDATEdRadial Damage – Added Radial Trigger option to general options (i.e auto or manual)
    (i.e how the radial damage is triggered, either automatically or requires a manual call to Radial Init)
  • uPDATEdRadial Damage – Updated StartInit action (i.e for radial trigger option)
  • uPDATEdRadial Damage – Updated Detect_Receivers, Detect_Player & Detect_NPC actions
    (i.e for use debug option)
  • ~
  • SCENESWeapons Showcase & Showcase L – Added new Player Weapon > Light examples
    (i.e normal, normal > activate, timed and timed > activate)
  • SCENESWeapons Showcase & Showcase L – Updated Player Weapon > Light examples hide sound usage (i.e moved to animation event > hide sound)
  • SCENESWeapons Showcase & Showcase L – Updated Player Weapon > Light examples animation events (i.e added new events)
  • SCENESWeapons Showcase & Showcase L – Updated Player Weapon > Lighter light layout
    (i.e fixed issue with Light object not properly disabling on scare event trigger)
  • ~
  • FIXESDM Weapon – Fixed an issue with Generic Animation > Non-Projectile > Reload action
    (i.e reload was happening instantly and not waiting until the animation was done / state name was updated)
  • FIXESDM Weapon – Fixed an issue with Generic Animation > Use Type > Use Activate setups would not hide the weapon due to incorrect state name check (i.e deactivate > idle)
  • FIXESDM Weapon – Fixed an issue with Manual Light Activation
    (i.e activate start > none) for both on weapon select and on weapon reload actions (i.e light was enabling IF activate start > none)
  • FIXESDM Weapon – Fixed an issue where weapons would play deactivate animation even if
    Use Type > General (i.e changed to check specifically for use type > use activate)
  • FIXESDM Weapon – Fixed an issue when using Use Type > General and
    Scare Control > Deactivate in combination (i.e was not properly updating weapon state on scare event trigger)
  • ~
  • MiscUpdated Prefabs
  • MiscUpdated Scenes
  • MiscUpdated Documentation
  • MiscUpdated Localization Packs

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