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Durability v0.3.6 Release

The latest version of Durability has been released!
Below you will find a detailed changelog for this version release

Version updates are pushed directly to the Dizzy Media
and Unity Asset Store

Changelog

0.3.6

3 July 2024

  • AddedDurability Bench Items Templates – Added Axe and Shotgun templates
    (i.e for use with bench items library)
  • AddedDurability Icons – Added Axe and Shotgun images / icons
    (i.e for use with benches)
  • ~
  • uPDATEdDurability Bench Items Library – Added Axe and Shotgun to the library
  • uPDATEdDurability Inventory – Added Axe and Shotgun durability / repair values
    (i.e for use with benches, etc.)
  • ~
  • uPDATEdHFPS Bench UI – Added Menu_WeaponDetermine action
    (i.e determines first weapon to show on bench activate)
  • uPDATEdHFPS Bench UI – Added HeaderWeapons_Reset action
    (i.e resets header weapon values)
  • uPDATEdHFPS Bench UI – Updated Menu_WeaponsCatch action
    (i.e for weapons switch fix, more info below)
  • uPDATEdHFPS Bench UI – Updated Menu_WeaponDataCalculate action
    (i.e fixed temp cost value return, more info below)
  • uPDATEdHFPS Bench UI – Updated MenuWeapon_Push action
    (i.e for weapons switch fix, more info below)
  • uPDATEdHFPS Bench UI – Updated Menu_WeaponSlots action
    (i.e for weapons switch fix, more info below)
  • uPDATEdHFPS Bench UI – Updated StartInit, Menu_Hide, Menu_WeaponsCatch,  action
    (i.e for new reset values)
  • uPDATEdHFPS Bench UI – Updated Update action
    (i.e for weapons switch fix, more info below)
  • ~
  • SCENESAll Demo Scenes – Added Axe and Shotgun pickups
    (i.e for use with benches)
  • SCENESAll Demo Scenes – Updated Bench UI > Repair Options values
    (i.e added axe and shotgun values)
  • ~
  • FIXESHFPS Bench UI – Fixed an issue where using values for reduce amount, in between an increase of 5 (i.e 6, 7, 8, etc.) was returning back float values for repair cost in the UI (i.e 12.5, 10.7, etc.) instead of integer values as desired (i.e 2, 4, 6, 8, etc.)
  • FIXESHFPS Bench UI – Fixed an issue when using the controller and switching between weapons (i.e LT / RT) and having more than 2 weapons set to shortcuts, would cycle the weapons instantly (i.e now waits for each trigger input)
  • FIXESHFPS Bench UI – Fixed an issue when using the controller, switching between weapons (i.e LT / RT) and having gaps in between shortcuts would not switch weapons (i.e shortcuts 1, 2, 4, shortcuts 1, 3, 4, shortcuts 1, 4, etc.)
  • FIXESHFPS Bench UI – Fixed an issue where if there was no weapon set to shortcut 1 (i.e first slot), nothing would be selected on bench activate
  • FIXESHFPS Bench UI – Fixed an issue where weapon navigation would not loop (i.e going left on first shortcut would not show last weapon for loop, going right on last shortcut would not show first weapon for loop, etc.)
  • FIXESHFPS Bench UI – Fixed an issue where the first weapon shown on bench activate was based on the repair settings list order and NOT the shortcut order (i.e axe before shotgun in repair list, shotgun shortcut before axe, showed axe first)
  • ~
  • MiscUpdated Documentation
  • MiscUpdated Demo Scenes
  • MiscUpdated Inventory Pack
  • MiscUpdated Localization Packs (i.e demo scene)

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