The latest version of Components has been released!
Below you will find a detailed changelog for this version release
Version updates are pushed directly to the Dizzy Media
and Unity Asset Store
Changelog
*BREAKING CHANGES, MAKE A BACKUP BEFORE IMPORTING*
0.5.6
25 June 2024
- uPDATEdGame Load Manager (Script Edit) – Updated script edits for use with new
Components Save changes (i.e cur level check, etc.) - uPDATEdSave Game Handler (Script Edit) – Updated script edits for use with new
Components Save changes (i.e cur level check, etc.) - ~
- uPDATEdCharacter Action – Added Save Time option
(i.e action attribute > teleport > teleport type > level)
(i.e sets when the save will occur, i.e action start, action start end, etc.) - uPDATEdCharacter Action – Added Pre Load Scene option
(i.e action attribute > teleport > teleport type > level)
(i.e saves data to be pre loaded into the next scene, i.e inventory, objectives, player state, etc.) - uPDATEdCharacter Action – Updated Action_Start action
(i.e for new pre load save and save options) - ~
- uPDATEdComponents Level Data – Added Cur Level value
(i.e used for comparing load files, to determine the correct file to load,
i.e core HFPS file or Components file) - ~
- uPDATEdComponent Trigger – Added IsInside_Get & IsInside_State actions
(i.e returns and sets is inside value) - uPDATEdComponent Trigger – Updated OnTriggerEnter action
(i.e updated Trigger Type > Save reaction, i.e checks single use) - uPDATEdComponent Trigger – Updated OnTriggerEnter, OnTriggerStay and OnTriggerExit actions
(i.e for new action usages, i.e IsInside_Get, etc.) - uPDATEdComponent Trigger – Updated OnLoad action
(i.e if locked reaction) - ~
- uPDATEdComponents Save – Added IsCurLevel_Check action
(i.e checks if active scene is the same as current cur level) - uPDATEdComponents Save – Added CurLevel_Set action
(i.e sets current level value) - uPDATEdComponents Save – Added Get_CurLevel action
(i.e returns cur level value) - uPDATEdComponents Save – Updated Data_Save action
(i.e added new cur level set action) - ~
- uPDATEdComponents Save Loader – Added IsCurLevel_Check action
(i.e checks if active scene is the same as cur level value) - uPDATEdComponents Save Loader – Updated StartInit and Start_Buff actions
(i.e for new cur level check) - ~
- uPDATEdLighter Item – Updated Start action
(i.e added missing animation speed updates) - ~
- FIXESComponents Save – Fixed an issue with the latest inventory items and objectives save, loading in no matter what save file is used (i.e oldest, latest, etc.)
- FIXESComponents Save – Fixed an issue where pre-load save files were being loaded instead of core HFPS save files (i.e player position, inventory, objectives, etc.)
- ~
- SCENESComponents Objectives Demo Scenes (All) – Updated Character Action values
(i.e teleport options > save time & pre load) - SCENESComponents Demo Scene (Main Demo & Action Transfer) – Updated Character Action values (i.e teleport options > save time & pre load)
- ~
- MiscUpdated Documentation