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Components v0.5.6 Release

The latest version of Components has been released!
Below you will find a detailed changelog for this version release

Version updates are pushed directly to the Dizzy Media
and Unity Asset Store

Changelog

*BREAKING CHANGES, MAKE A BACKUP BEFORE IMPORTING*

0.5.6

25 June 2024

  • uPDATEdGame Load Manager (Script Edit) – Updated script edits for use with new
    Components Save changes (i.e cur level check, etc.)
  • uPDATEdSave Game Handler (Script Edit) – Updated script edits for use with new
    Components Save changes (i.e cur level check, etc.)
  • ~
  • uPDATEdCharacter Action – Added Save Time option
    (i.e action attribute > teleport > teleport type > level)
    (i.e sets when the save will occur, i.e action start, action start end, etc.)
  • uPDATEdCharacter Action – Added Pre Load Scene option
    (i.e action attribute > teleport > teleport type > level)
    (i.e saves data to be pre loaded into the next scene, i.e inventory, objectives, player state, etc.)
  • uPDATEdCharacter Action – Updated Action_Start action
    (i.e for new pre load save and save options)
  • ~
  • uPDATEdComponents Level Data – Added Cur Level value
    (i.e used for comparing load files, to determine the correct file to load,
    i.e core HFPS file or Components file)
  • ~
  • uPDATEdComponent Trigger – Added IsInside_Get & IsInside_State actions
    (i.e returns and sets is inside value)
  • uPDATEdComponent Trigger – Updated OnTriggerEnter action
    (i.e updated Trigger Type > Save reaction, i.e checks single use)
  • uPDATEdComponent Trigger – Updated OnTriggerEnter, OnTriggerStay and OnTriggerExit actions
    (i.e for new action usages, i.e IsInside_Get, etc.)
  • uPDATEdComponent Trigger – Updated OnLoad action
    (i.e if locked reaction)
  • ~
  • uPDATEdComponents Save – Added IsCurLevel_Check action
    (i.e checks if active scene is the same as current cur level)
  • uPDATEdComponents Save – Added CurLevel_Set action
    (i.e sets current level value)
  • uPDATEdComponents Save – Added Get_CurLevel action
    (i.e returns cur level value)
  • uPDATEdComponents Save – Updated Data_Save action
    (i.e added new cur level set action)
  • ~
  • uPDATEdComponents Save Loader – Added IsCurLevel_Check action
    (i.e checks if active scene is the same as cur level value)
  • uPDATEdComponents Save Loader – Updated StartInit and Start_Buff actions
    (i.e for new cur level check)
  • ~
  • uPDATEdLighter Item – Updated Start action
    (i.e added missing animation speed updates)
  • ~
  • FIXESComponents Save – Fixed an issue with the latest inventory items and objectives save, loading in no matter what save file is used (i.e oldest, latest, etc.)
  • FIXESComponents Save – Fixed an issue where pre-load save files were being loaded instead of core HFPS save files (i.e player position, inventory, objectives, etc.)
  • ~
  • SCENESComponents Objectives Demo Scenes (All) – Updated Character Action values
    (i.e teleport options > save time & pre load)
  • SCENESComponents Demo Scene (Main Demo & Action Transfer) – Updated Character Action values (i.e teleport options > save time & pre load)
  • ~
  • MiscUpdated Documentation
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