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Soul Collection System v0.4


DizzyMedia
(@dizzymediainc)
Trusted Member Admin
Joined: 2 years ago
Posts: 56
Topic starter  

v0.4

 

  1. Soul System - New Additions

 

  • Soul Drop - Allows the player to drop their souls after dying and can be re-collected once re-spawned/scene reload.
  • Cap Soul Drops - Caps the amount of soul pickups the player can drop.
  • Max Soul Drops - The maximum amount of soul pickups the player can drop.
  • Drop Even If Zero - Allows the player to drop a soul pickup even if the players soul count is zero.
  • Get Drop Count From PlayerPrefs - Grabs the current soul pickup drop count from the PlayerPrefs.
  • Save Drops to PlayerPrefs - Saves the current soul pickup drop count to the PlayerPrefs.
  • Reset Drops OnDestroy - Clears the PlayerPrefs drop count when the scene is destroyed or game is exited.

 

  1. New Systems

 

  • Soul Pickup - Handles detecting player, pickup of souls and input detection for soul pickups.
  • Souls Drop Handler - Handles soul pickup drop actions, useful for player death.
  • Soul System Holder - Holds a reference to Soul System and all the current soul pickups the player dropped.
  • Soul System Connect - Handles connecting to Soul System Holder, adding soul pickups to Soul System Holder and allowing functions from Soul System to be called.
  • Action Bar - Handles action bar display for soul pickups.
  • Action Bar Connect - Handles finding Action Bar Cons Holder, adding the Action Bar Connect to the holder and allowing functions from Action Bar to be called.
  • Action Bar Cons Holder - Holds all the current action bar connect references in the scene (i.e soul pickups, etc.).
  • OnDestroyPlaying - Simple script that clears player soul drop count from PlayerPrefs when the scene is destroyed or game is exited.

 

  1. New Demos

 

  • Top Down - A small top down hack and slash demo game that displays one way the system can be used.
  • Third Person/Over The Shoulder - A small over the shoulder sci-fi shooter that displays one way the system can be used.
  • First Person - A small first person sci-fi shooter that displays one way the system can be used.

 

All models, sound effects, animations, scripts, etc. are included
and can be used in any way you like.

 

  1. System Fixes

 

  • Multiple soul collection issue - Multiple soul drops collected from objects/enemies at the same time (i.e 2 or more) caused an incorrect soul count for increase/reduce.

 

  1. Misc:

 

  • Updated Prefabs
  • Updated Demo Scenes
  • Updated Documentation
  • Updated Changelog
  • Updated Product Page Info

Brilliance with a twist!


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