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[Sticky] Official Roadmap & News  

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DizzyMedia
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13/09/2019 9:46 pm  

 

This is the official thread for the roadmap and news pertaining to Soul Collection System.

This topic was modified 11 hours ago by DizzyMedia

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DizzyMedia
(@dizzymediainc)
Admin Admin
Joined: 2 years ago
Posts: 21
28/07/2020 2:04 am  

Soul Collection System v0.2

New System Additions

  • Soul Creator Window - Easily create new souls and attach them to your object.
  • Soul System Creator Window - Easily create a new Soul System instance in your current scene.

 

Third Party Integrations

  • There are no third party assets currently planned to be integrated into SCS.
This post was modified 2 months ago 2 times by DizzyMedia

Brilliance with a twist!


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DizzyMedia
(@dizzymediainc)
Admin Admin
Joined: 2 years ago
Posts: 21
26/09/2020 7:34 pm  

Soul Collection System v0.4

Soul System - New Additions

  • Soul Drop - Allows the player to drop their souls after dying and can be re-collected once re-spawned/scene reload.
  • Cap Soul Drops - Caps the amount of soul pickups the player can drop.
  • Max Soul Drops - The maximum amount of soul pickups the player can drop.
  • Drop Even If Zero - Allows the player to drop a soul pickup even if the players soul count is zero.
  • Get Drop Count From PlayerPrefs - Grabs the current soul pickup drop count from the PlayerPrefs.
  • Save Drops to PlayerPrefs - Saves the current soul pickup drop count to the PlayerPrefs.
  • Reset Drops OnDestroy - Clears the PlayerPrefs drop count when the scene is destroyed or game is exited.


New Systems

  • Soul Pickup - Handles detecting player, pickup of souls and input detection for soul pickups.
  • Souls Drop Handler - Handles soul pickup drop actions, useful for player death.
  • Soul System Holder - Holds a reference to Soul System and all the current soul pickups the player dropped.
  • Soul System Connect - Handles connecting to Soul System Holder, adding soul pickups to Soul System Holder and allowing functions from Soul System to be called.
  • Action Bar - Handles action bar display for soul pickups.
  • Action Bar Connect - Handles finding Action Bar Cons Holder, adding the Action Bar Connect to the holder and allowing functions from Action Bar to be called.
  • Action Bar Cons Holder - Holds all the current action bar connect references in the scene (i.e soul pickups, etc.).
  • OnDestroyPlaying - Simple script that clears player soul drop count from PlayerPrefs when the scene is destroyed or game is exited.


New Demos

  • Top Down - A small top down hack and slash demo game that displays one way the system can be used.
  • Third Person/Over The Shoulder - A small over the shoulder sci-fi shooter that displays one way the system can be used.
  • First Person - A small first person sci-fi shooter that displays one way the system can be used.

 

All models, sound effects, animations, scripts, etc. are included and can be used in any way you like.


System Fixes

  • Multiple soul collection issue - Multiple soul drops collected from objects/enemies at the same time (i.e 2 or more) caused an incorrect soul count for increase/reduce.

 

Third Party Integrations

  • Invector Third Person Melee/Shooter Systems - Drops, Pickups and Inventory usages.
This post was modified 11 hours ago 3 times by DizzyMedia

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