Particle Culling (Distance & Viewport) - This feature will allow you to cull particles within your game scene with 2 different cull modes.
Audio Culling (Distance) - This feature will allow you to cull audio (i.e AudioSouces) in your game scene utilizing the distance cull mode.
Current System Updates
Viewport Culling Offset - This feature will allow you to set an offset for which the lights/models are culled per the screen space, ideally it would be best used for edge of the screen detection rather than behind an object.
LWRP Light Culling Support - This feature will offer support the LWRP (pipeline), offering 3 supported pipelines (Standard, HDRP & LWRP).
SRP Light Culling Support - This feature will offer support for SRP (Pipeline), offering 4 supported pipelines (Standard, HDRP, LWRP & SRP).
URP Light Culling Support - This feature will offer support for URP (Pipeline), offering 5 supported pipelines (Standard, HDRP, LWRP, SRP & URP).
LOD Support - This feature will offer support to pre-configured LOD's and utilizing them for culling.
Third Party Integrations
There are no third party assets currently planned to be integrated into Magec2019
This post was modified 1 week ago 2 times by DizzyMedia
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.