Particle Culling (Distance & Viewport) - This feature will allow you to cull particles within your game scene with 2 different cull modes.
Audio Culling (Distance) - This feature will allow you to cull audio (i.e AudioSouces) in your game scene utilizing the distance cull mode.
Current System Updates
Viewport Culling Offset - This feature will allow you to set an offset for which the lights/models are culled per the screen space, ideally it would be best used for edge of the screen detection rather than behind an object.
LWRP Light Culling Support - This feature will offer support the LWRP (pipeline), offering 3 supported pipelines (Standard, HDRP & LWRP).
SRP Light Culling Support - This feature will offer support for SRP (Pipeline), offering 4 supported pipelines (Standard, HDRP, LWRP & SRP).
URP Light Culling Support - This feature will offer support for URP (Pipeline), offering 5 supported pipelines (Standard, HDRP, LWRP, SRP & URP).
LOD Support - This feature will offer support to pre-configured LOD's and utilizing them for culling.
Third Party Integrations
There are no third party assets currently planned to be integrated into Magec2019
This post was modified 3 months ago 2 times by DizzyMedia
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