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[Sticky] Official Roadmap & News  

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DizzyMedia
(@dizzymediainc)
Eminent Member Admin
Joined: 2 years ago
Posts: 31
20/10/2020 11:08 pm  

 

This is the official thread for the roadmap and news pertaining to Invector World Components.

Brilliance with a twist!


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DizzyMedia
(@dizzymediainc)
Eminent Member Admin
Joined: 2 years ago
Posts: 31
26/10/2020 3:39 am  

Invector World Components v0.2

New Additions:

  • vSaveLite - Save & Load inventory whenever you want (Uses built in Invector inventory storage).
  • vSaveIndicator - Displays a save indicator with one quick call.
  • vLives - Allows the player to have a set amount of lives, can be displayed via GameObject
  • vRebirth - Gives the developer more control over what happens when the player dies and respawns
    (If used with vLives, this would trigger after lives reach 0)

 

This post was modified 4 weeks ago 2 times by DizzyMedia

Brilliance with a twist!


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DizzyMedia
(@dizzymediainc)
Eminent Member Admin
Joined: 2 years ago
Posts: 31
15/11/2020 1:32 am  

Invector World Components v0.4+

New Additions:

  • IWC Save Extension - The save extension allows you to save & load data/values that are utilized by the IWC system(s), this would include things like:

    - Rest areas interacted with (i.e you can change bonfire/rest area based on if already interacted with, etc.)
    - Areas & Locations (i.e unlocked areas previously visited)
    - Fog walls (i.e for showing after dying to a boss on rebirth, new scene load, etc.)
    - Fake walls (i.e if a fake wall has already been destroyed/interacted with)
    - Lives (i.e lives count from vLives)
    - Rest Menu (i.e which menu items have been unlocked)
    - Spawn point (i.e last bonfire/rest area visited)
    - More!

  • Stats System - Stats allows your players to custom build their characters based on what kind of stats they choose/upgrade, the stats system will offer a variety of stats to utilize covering the general values (i.e strength, poise, etc.) and possibly allowing for creation & utilization of custom stats.
  • Covenants - Similar to covenants from dark souls, this system will allow you to create covenants and have custom actions occur based on joining, upgrading or modify covenant stats. This will also offer the ability to sacrifice/offer specific items to upgrade covenant stats and reward items for reaching covenant stats tiers.
  • Adjustable lock on indicator location - Custom position & multiple lock on locations for specific enemies (i.e small, large, etc.)
This post was modified 1 week ago 2 times by DizzyMedia

Brilliance with a twist!


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