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Invector World Components v0.9.2


DizzyMedia
(@dizzymediainc)
Trusted Member Admin
Joined: 3 years ago
Posts: 62
Topic starter  

v0.9.2

 

UPDATED TO WORK WITH INVECTOR TEMPLATES 2.5.7

*PREVIOUS IWC SAVE FILES WILL NOT WORK WITH THIS VERSION*

 

  1. New Additions

 

  • Advanced Menu - A more advanced menu to display pause options (replaces Complex Menu)
  • Advanced Menu Connect - Connects actions to Advanced Menu
  • Complex Notifications - Notification system that allows you create unlimited notifications and apply custom settings per notification type
    (i.e animation, display text, text color, etc.)
  • Complex Notifications Connect - Connects actions to Complex Notifications
  • DM_Dissolve - Controls dissolve for new custom Dissolve shader.
  • vEasyTravel_Con - Connects actions to vEasyTravel
  • vInventoryDisplay - Holds references & actions for displaying different sections of Invector inventory (i.e equipment, items, etc.)
  • IWC Player Stats - Contains and controls player stats
  • Message Action - Controls world space message actions
    (i.e values, displays, etc.)
  • Message Menu - Flexible menu that allows the player to create world space messages.
  • MessageHolder - Holds references for use when instantiated.
  • MessageUIHolder - Holds references for use when instantiated.
  • vMenusLock_Con - Connects actions to vMenusLock
  • SelectHelper - Simple object selection helper for controller UI navigation.
  • vRestMenu_Con - Connects actions to vRestMenu

 

  1. New Scriptables

 

  • Easy Emotes Save - Stores Emotes values and can be loaded in
    (does not save scene references)
  • Message Menu Save - Stores message library data that can be loaded in.
  • Player Effects Save - Stores player effects library data that can be loaded in.

 

  1. Updates

 

  • Action Bar - Updated editor display
    (new sections, i.e start options, input options, etc.)
  • Action Bar - Updated input (matches advanced menu)
  • Area Notification - Added Create Instance option in Start Options
  • Area Notification - Updated editor display
    (new sections, i.e start options, etc.)
  • Area Notification - Updated PlayAudio action
    (now uses audiosource volume instead of areaAudVol value)
  • Area Notification - Removed areaAudVol value (no longer used)
  • vBossHealth - Added Create Instance option to Start Options
  • vBossHealth - Updated editor display
    (new sections, i.e start options, boss options, etc.)
  • vChestController - Added Update IWC Save option
    (automatically updates IWC Save data when World Cont data for the chest is updated *i.e chest open, item collected, etc.*)
  • vChestController - Updated editor display
    (new sections, i.e start options, animation options, etc.)
  • vChestController - Updated WorldCont_UpdateChest and WorldCont_UpdateItem actions (for Update IWC Save option addition)
  • Collection Display - Updated editor display
    (new sections, i.e start options, input options, etc.)
  • Collection Display - Updated input (matches advanced menu)
  • Collection Display - Moved the hideClip wait to useAnim check
    (for use with useAnim as FALSE)
  • Collection Display - Removed all input options from class and separated (for use with tips)
  • Collection Display - Removed all display options from class and separated (for use with tips and editor display)
  • Complex Menu - Added Input options
    (i.e horizontal, vertical, submit, cancel)
  • Complex Menu - Updated editor display
    (new sections, i.e start options, animation options, etc.)
  • Complex Menu - Updated input (matches advanced menu)
  • Complex Menu - Removed all values from Menu Options and separated
  • Complex Menu - Removed all values from Menu Settings and separated
  • Complex Menu - Moved LockWait to Auto tab/section
  • vEasyDoor - Added EndActionManually option
    (Ends the trigger generic action manually if true)
  • vEasyDoor - Added Update IWC Save options
    (automatically updates IWC Save data when World Cont data for the door is updated *i.e door is open, etc.*)
  • vEasyDoor - Updated DoorOpenBuff action
    (for manually ending action addition)
  • vEasyEmotes - Added Close Sound options
  • vEasyEmotes - Added vEasyLock reference
  • vEasyEmotes - Added Save/Load emotions option
    (does not save/load references in the scene)
  • vEasyEmotes - Updated editor display (new sections, i.e input options, etc.)
  • vEasyEmotes - Updated editor actions (i.e added save/load actions)
  • vEasyEmotes - Updated input (matches advanced menu)
  • vEasyEmotes - Updated MenuCheck action (for new input changes)
  • vEasyEmotes - Moved LockWait to Auto tab/section
  • vEasyEmotes - Removed all Input Options from class and separated
  • vEasyEmotes - Removed all Menu Options from class and separated
  • vEasyEmotes - Removed all Menu Settings from class and separated
  • vEasyLock - Added Lock Movement option
    (can now choose to lock or not lock movement when calling player lock)
  • vEasyLock_Con - Added Cursor & Time actions
  • vEasyTravel - Added OnCancelButton event to events
    (triggers when the cancel/close button is pressed)
  • vEasyTravel - Added Input options (i.e horizontal, vertical, submit, cancel)
  • vEasyTravel - Added Sound Options (i.e open sound, close sound, etc.)
  • vEasyTravel - Added Init Events (used for initial travel)
  • vEasyTravel - Added vEasyLock_Con reference
  • vEasyTravel - Added Selectables array to References
    (holds first select objects for each tab section)
  • vEasyTravel - Added Selectables check and clear actions
  • vEasyTravel - Moved toolBarSel from Auto to References
  • vEasyTravel - Moved Audio Source from Travel Options to References.
  • vEasyTravel - Updated editor display (new sections, i.e start options, etc.)
  • vEasyTravel - Updated Areas_Check (for new input additions)
  • vEasyTravel - Updated TravelTo action
    (now auto saves IWC data before traveling)
  • vEasyTravel - Updated TravelBuff (for new additions)
  • vEasyTravel - Updated TravelBuff_NoMenu (for new additions)
  • vEasyTravel - Updated MenuOpen and MenuClose actions
    (for new input additions)
  • vEasyTravel - Updated Audio Clip name from audClip to travelSound
  • vEasyTravel - Updated show & hide strings from Menu Animation to openString & closeString
  • vEasyTravel - Removed all values in Travel Options from class and separated
  • vEasyTravel - Removed all values in Menu Animations from class and separated
  • vFakeWall - Removed entire script from namespace Invector
  • vFakeWall - Added Update IWC Save option
    (automatically updates IWC Save data when World Cont data for the fake wall is updated *i.e hidden, etc.*)
  • vFogWall - Created custom editor for component
  • Item Pickups Manager - Added Lock Player option
  • Item Pickups Manager - Added Player Lock & HUD actions
  • Item Pickups Manager - Added vEasyLock reference
  • Item Pickups Manager - Added Selectables array to References
    (holds first select objects for each tab section)
  • Item Pickups Manager - Added Selectables check and clear actions
  • Item Pickups Manager - Moved Menu Input from Pickups Menu
    to Input Options
  • Item Pickups Manager - Moved toolBarSel from Auto to References
  • Item Pickups Manager - Updated editor display
    (new sections, i.e start options, etc.)
  • Item Pickups Manager - Updated input (matches advanced menu)
  • Item Pickups Manager - Updated Events
  • IWC Holders - Added Head Cam reference
    (used for head display in settings menu > quit tab)
  • IWC Holders - Added Inventory Display reference
    (used for Advanced Menu)
  • IWC Holders - Added Player Light to references
  • IWC Holders - Added Equipment Display Window fade reference
  • IWC Holders - Added EquipWindow_State and EquipWindow_Lock actions
    (state fades in/out the equipment window and lock actually locks the inventory equipment change input)
  • IWC Holders - Un-hid Inventory reference (i.e misc) for non crafting usage
  • IWC Holders - Updated HUD_State and HUD_StateNoCheck actions
    (for equipment window additions)
  • IWC NPC - Added Name value (for easier reference)
  • IWC NPC - Removed Action Order (No longer needed)
  • IWC Save - Added IWC_PlayerStatsData for saving player stats
  • IWC Save - Added IWC_Messages for saving in game messages
  • IWC Save - Added Advanced custom and default save data (for settings)
  • IWC Save - Added color catch for Player Light
  • IWC Save - Added Message Menu to references
  • IWC Save - Added Player Stats to references
  • IWC Save - Added Settings Menu to references
  • IWC Save - Added Lives_Catch action (catches players current lives)
  • IWC Save - Added References_CatchAll action (catches all references)
  • IWC Save - Updated editor display (i.e references)
  • IWC Save - Updated StartInit (now automatically catches references if present in scene and have Create Instance set to TRUE)
  • IWC Save - Updated Light_Update, IWCData_Load and IWCData_Update functions for Player Light save & fade options
  • IWC Save - Updated IWCData_Load function for new additions
  • IWC Save - Updated travel functions for Easy Travel changes
  • IWC Save - Updated IWC Data for new additions (i.e player stats, etc.)
  • IWC Save - Updated IWC Player Data for new additions
    (i.e light color saves)
  • IWC Save - Updated IWC Settings (changed hierarchy of stored values)
  • IWC Save - Updated IWC World Data (i.e added rest areas values)
  • IWC Save - Changed References_Catch to References_CatchPlayer
  • IWC_SaveCon - Added PlayerStats_DataCatch action
    (catches player stats data for IWC Save)
  • IWC_SaveCon - Added PlayerStats_Update action
    (updates player stats data for IWC Save)
  • IWC_SaveCon - Added Lives_Catch action(catches players current lives)
  • IWC_SaveCon - Added References_CatchAll action (catches all references)
  • IWC_SaveCon - Changed References_Catch to References_CatchPlayer
  • vLives - Added Create Instance option in Start Options
  • vLives - Added inputWait value
    (used for the wait time before input is shown/activated)
  • vLives - Added Animation Options (i.e use new life animation, etc.)
  • vLives - Added Particle Options (i.e use new life particles, etc.)
  • vLives - Added Sound Options (i.e use new life sound, etc.)
  • vLives - Added Player Animator to References
  • vLives - Added Audio Source to References
  • vLives - Updated NewLifeBuff action
    (i.e changed wait time to use inputWait instead of newLifeWait)
  • vLives - Updated input (matches advanced menu)
  • vLives - Updated Auto Find option
    (now catches vGameController via instance instead of "object name")
  • vLives - Updated events (i.e menu locks/unlocks)
  • vMenusLock - Created custom editor
  • vMenusLock - Added LockOnStart option (locks all menus on start)
  • vMenusLock - Added Advanced Menu reference
  • vMenusLock - Updated all internal actions
    (due to Advanced menu addition)
  • Message Display - Updated editor display
    (new sections, i.e start options, input options, etc.)
  • Message Display - Updated input (matches advanced menu)
  • Message Display - Updated actions for use with Message Menu.
  • Message Trigger - Added custom editor
  • vPlayerEffects - Created custom editor
  • vPlayerLight - Added Lock actions
  • vPlayerLight - Added Fade options
  • vPlayerLight - Added Update functions
    (i.e update light intensity & light color)
  • vPlayerLight - Added Save Options (i.e save color, intensity and state)
  • vPlayerLight - Added Color_Update (for fade color update)
  • vPlayerLight - Added Color_UpdateNoFade (for non fade color update)
  • vPlayerLight - Added GetColor action
    (returns the current color of the player light)
  • vPlayerLight - Added PlayLightNoFade_SetMin, PlayLightNoFade_SetMax and PlayLightNoFade_SetCustom actions (for non fade intensity updates)
  • vPlayerLight - Updated StartInit (moved default values set to Awake)
  • vPlayerLight - Updated Editor display (new sections (i.e fade options, etc.)
  • vPlayerLight - Updated PlayLight_SetMin, PlayLight_SetMax and PlayLight_SetCustom (i.e for fade options)
  • vPlayLight_Adjust - Added new Adjust Type (i.e Change Color)
  • vPlayLight_Adjust - Added Color option
  • vPlayLight_Adjust - Updated Lock actions
  • vPlayLight_Adjust - Updated light catch in OnTriggerEnter
    (i.e now uses IWC Holders reference)
  • vQuickAnim - Added Set_Int action
    (for updating a specific integer value on the animator)
  • vRestArea - Added World Controller values (i.e name, area, location, etc.)
  • vRestArea - Added Activate options
  • vRestArea - Added Activate Sound options
  • vRestArea - Added Activate and Rest Gen Act values to References
  • vRestArea - Added Activate Particle and Sound Source to References
  • vRestArea - Added Activate Event to Events
  • vRestArea - Added Activate and Quick Activate actions
  • vRestArea - Added WorldCont_Update action
    (updates world controller values when called)
  • vRestArea - Updated editor display
    (new sections, i.e start options, input options, etc.)
  • vRestArea - Updated StartInit action (for new additions)
  • vRestMenu - Added Create Instance option
  • vRestMenu - Added input options (matches advanced menu)
  • vRestMenu - Added OnCancelButton event to events
    (triggers when the cancel/close button is pressed)
  • vRestMenu - Added Close Sound options
  • vRestMenu - Added vEasyLock_Con reference
  • vRestMenu - Added Catch_Lock action (catches vEasyLock)
  • vRestMenu - Added Catch_Object action (catches gen act object)
  • vRestMenu - Changed Menu Effects name to Menu Options
  • vRestMenu - Updated MenuState, MenuCheck and ShowBuff actions
    (for new input changes)

     

  • vSaveLite - Updated editor display
    (new sections, i.e start options, input options, etc.)
  • Settings Menu - Added Open & Close sound options
  • Settings Menu - Added Input options
    (i.e horizontal, vertical, submit, cancel)
  • Settings Menu - Added IWC Player Stats reference in Mechanics
  • Settings Menu - Added Dropdowns to Menu_Advanced references
  • Settings Menu - Added DefaultAdvCheck_Graphics action
    (checks advanced default values for graphics)
  • Settings Menu - Added DefaultsAdvSet_Graphics action
    (sets advanced default values for graphics)
  • Settings Menu - Added Advanced Graphics update actions
    (i.e antialiasing, anisotropic, etc.)
  • Settings Menu - Added Time actions
    (i.e QuitDisplay_Start, QuitDisplay_Stop, etc.)
  • Settings Menu - Added Selectables array to References
    (holds first select objects for each tab section)
  • Settings Menu - Added Selectables check and clear actions
  • Settings Menu - Added Menu Quit to references
  • Settings Menu - Added Confirm Quit actions
  • Settings Menu - Added Quit Game action
  • Settings Menu - Updated editor display
    (new sections, i.e start options, etc.)
  • Settings Menu - Updated Events
  • Settings Menu - Updated StartInit action (for new additions)
  • Settings Menu - Updated Reset_Settings action
    (for advanced menu addition)
  • TravelCamCont - Updated save/load actions
    (now shows debug on save/load actions)
  • vWorldCont - Added Rest Areas values to Locations
  • vWorldCont - Added Grab Rest Areas button to editor display
  • vWorldCont - Added RestArea_Init action (used by IWC Save)
  • vWorldCont - Added RestArea_Activate action
    (updates the active state for the current rest area)
  • vWorldCont - Updated Grab Everything button for Rest Areas addition
  • vWorldCont_Con - Added RestAreaSlot_Set, RestAreaSlot_Clear and RestArea_Activate actions
  • All Menus (except simple menu) - Added controller interaction functionality and change input detection actions (i.e controller navigation and keyboard to controller/controller to keyboard detection)

 

  1. Fixes

 

  • IWC Save - Settings data values not creating properly when creating a new save file

 

  1. Deprecated

 

  • MessageDisp_Con (no longer needed, replaced by Message Action)

 

  1. Demo Scene

 

  • All Menus - Removed Joystick mouse controller interaction (i.e show/hide), replaced with controller or regular mouse interaction
  • All Menus - Updated all button, sliders, etc. navigation
    (i.e for controller usage)
  • All Rest Areas - Updated hierarchy and interaction (for activate addition)
  • All Rest Areas - Updated vEasyLock settings (i.e name, lock move, etc.)
  • All Item Pickups (Invector Items) - Now uses custom item list
  • Complex Menu - No longer used in demo scene
    (still present but not used/referenced by anything)
  • Particles - Updated all world particles (i.e fire, toxic area, fog wall, etc.)
  • Player - Item Manager now uses custom item list
  • Player - Jump input on Melee Input Manager disabled
  • Player - Inventory item use now uses X controller input
  • Player - Inventory UI areas separated to show separately with Advanced Menu (i.e Equipment, Items, etc.)
  • Player - Added head cam to IWC Component hierarchy (camera that displays characters head when settings menu > quit menu is open)
  • Settings Menu - Re-worked all sliders, dropdowns, etc. navigation
  • Settings Menu - Added advanced menu setup
  • vPlayerLight - Moved from player parent transform to vPlayerLight inside of IWC Components

 

  1. Misc

 

  • Added new sound effects (i.e Camp Fire, Fire Light, Etc.)
  • Added new Action animation (i.e fire activate/kneel fire)
  • Added new Weapons animations (i.e hand torch)
  • Added new prefabs (i.e weapons *hand torch*, etc.)
  • Added new resources (i.e game data, camera render, etc.)
  • Updated IWC Menus (i.e top menu, add component, etc.)
  • Updated IWC Welcome Screen
  • Updated store page
  • Updated documentation
  • Updated demo scenes (regular, add ons, shooter, etc.)
  • Updated prefabs
  • Updated packs
  • Updated snippets
This topic was modified 1 month ago 3 times by DizzyMedia

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